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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76

    Some Little Suggestions

    got a few little things i think would make the UI work a little better.

    Distance display:- an idea kinda ripped from the windower mod for ffxi. it would be nice to see how far away your chosen target is when engaging in combat casting spells and especially trying to combo on archer.

    Z-Axis :- i typically find it incredibly annoying that a mob can be relatively close to me yet i can shoot or cast cos they are too far above or below me. i can kind of understand this if i'm at the top of a cliff and the mobs at the bottom but on a generic hill that is no obstacle at all it really does become frustrating.

    Auto Stack inventory :- i find when i craft i can for example buy 2 stacks of an item. i go to craft something and then craft more using the recent recipes list as a lot of people do. but i tend to find at the end of my crafting session if i have say 20 items left they are nearly always split into 2 small stacks and the only way i currently know of to restack them is to dump them on a retainer and take them off again which is quite a chore to say the least. it would be great if they simply auto stacked into 1 stack.

    horizontal lock:- not sure what this would really be called but i refer to occassions like where you die on an incline and your characters lies dead in a perfect horizontal angle.

    Customize Action bar abilities :- really just a simple prefix that lets you designate a kind of stnpc tag on abilities. i notice that for mages its already present but i often think it'd be usefull if i could designate a stnpc on my arcs shadowbind.

    target dead objects:- just kind of be nice if i'm casting firaga on 1 mob in a group of 12 and that one mob dies it wouldn't stop my cast from hitting the other 11 rather than simply cancel my cast alltogether.

    think i'll leave it at that for now lol.
    (8)

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Dzian View Post
    got a few little things i think would make the UI work a little better.

    Distance display:- an idea kinda ripped from the windower mod for ffxi. it would be nice to see how far away your chosen target is when engaging in combat casting spells and especially trying to combo on archer.
    That would be good to have, it would also help people get more familiar with how long is an actual malm and how far is 100 malms. It adds to immersion if we get to know the world more, haha.
    As for the archer ability, it would help for combo, but I believe a unified coloured marking on the abilities when the requirement for combo is met should be more useful.
    Quote Originally Posted by Dzian View Post
    Z-Axis :- i typically find it incredibly annoying that a mob can be relatively close to me yet i can shoot or cast cos they are too far above or below me. i can kind of understand this if i'm at the top of a cliff and the mobs at the bottom but on a generic hill that is no obstacle at all it really does become frustrating.
    Very annoying and it makes little sense. The only reason I believe it is in the game is for the same reason there is no truly flying monsters (only hovering over the ground), the devs did a very bad job at making this a 3D strategic game (aside from the graphics, everything in the mechanics are 2D).
    Quote Originally Posted by Dzian View Post
    Auto Stack inventory :- i find when i craft i can for example buy 2 stacks of an item. i go to craft something and then craft more using the recent recipes list as a lot of people do. but i tend to find at the end of my crafting session if i have say 20 items left they are nearly always split into 2 small stacks and the only way i currently know of to restack them is to dump them on a retainer and take them off again which is quite a chore to say the least. it would be great if they simply auto stacked into 1 stack.
    A little option for that, next to sorting, would be nice. Especially since people are crying for inventory space.
    Quote Originally Posted by Dzian View Post
    horizontal lock:- not sure what this would really be called but i refer to occasions like where you die on an incline and your characters lies dead in a perfect horizontal angle.
    It could be done, at the very least client side only.
    Quote Originally Posted by Dzian View Post
    Customize Action bar abilities :- really just a simple prefix that lets you designate a kind of stnpc tag on abilities. i notice that for mages its already present but i often think it'd be usefull if i could designate a stnpc on my arcs shadowbind.
    Wouldn't that be annoying to click twice your target when you already picked the right one? Even for spells it is slightly annoying at times. My suggestion for you is to use a macro with <st> in it. Regular action click should be instant, macros for target confirmation/selection with <st>.
    Quote Originally Posted by Dzian View Post
    target dead objects:- just kind of be nice if i'm casting firaga on 1 mob in a group of 12 and that one mob dies it wouldn't stop my cast from hitting the other 11 rather than simply cancel my cast alltogether.

    think i'll leave it at that for now lol.
    Rather than stop casting or cast on a dead body, maybe it should automatically change to the closest (closest to the defeated monster) engaged target?
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Dzian View Post
    the only way i currently know of to restack them is to dump them on a retainer and take them off again which is quite a chore to say the least. it would be great if they simply auto stacked into 1 stack.
    I completely agree with everything you've said, I just wanted to point out that you can just put the item in your bazaar then take it out. Not an optimal solution, I know, but at least it doesn't require your retainer.
    (1)

  4. #4
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Dzian View Post
    target dead objects:- just kind of be nice if i'm casting firaga on 1 mob in a group of 12 and that one mob dies it wouldn't stop my cast from hitting the other 11 rather than simply cancel my cast alltogether.
    having it switch to the next closest target could cause issues, rather, maybe it should continue to cast even though the target is dead, if you're still incurring enmity from another target.
    (the enmity part is just so people don't complain that they are wasting MP on dead mobs, though i'm for it)
    (0)