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  1. #1
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80

    Skills that can be consolidated in 5.0 [Proc/Summon Skills Consolidation]

    So with 5.0 we are seeing some skills changing from multiple skill buttons to just one. An Example of this would be Verthunder turning into VerFlare after your melee combo. An existing one is Geirskogul becoming Nastrond after using Geirskogul while having all three eyes.

    A couple I would think are:

    BLM-
    • Scathe becomes Xenoglossy under the effect of Polygot.


    • Leylines becomes Between the Lines after its used like Geirskogul and Nastrond.


    • Blizzard IV becomes Fire IV while under the effect of Astral Fire (or some varient of the two.)


    PLD-
    • Royal Authority becomes Atonement while under the effect of Sword Oath.


    SMN-
    • Summon Bahamut becomes Enkindle Bahamut after its used like Geirskogul and Nastrond.


    • Summon Bahamut becomes Enkindle Phoenix after Firebird Trance is used.


    SCH-
    • Summon Seraph becomes Consolation after its used like Geirskogul and Nastrond.


    MCH-
    • Rook AutoTurret becomes Rook Overdrive after its used like Geirskogul and Nastrond.


    • Automaton Queen becomes Queen Overdrive after its used like Geirskogul and Nastrond [80 and above.]



    SAM-
    • Meditate becomes Shoha after its used like Geirskogul and Nastrond.


    Are there any others? They can't sacrifice versatility for button convenience, just skills that really should replace the other.
    (13)
    Last edited by Zyneste; 06-24-2019 at 02:06 AM.

  2. #2
    Player
    xkazh's Avatar
    Join Date
    Apr 2017
    Posts
    78
    Character
    Khaz Corvinus
    World
    Twintania
    Main Class
    Machinist Lv 100
    Idk about the others but... Fire IV and Blizzard IV. They're already mutually exclusive, just like Warrior's current Fell Cleave/Inner Beast.
    (7)

  3. #3
    Player
    MagicalChicken's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    3
    Character
    Texas Chainsaw
    World
    Zurvan
    Main Class
    Red Mage Lv 90
    I mean it doesn't really make sense for Scathe to be upgraded to Xenoglossy. Scathe doesn't require a stack of polyglot to be used. Scathe is still useful in situations where the boss is about to die/become 'untargetable' (phase transitions/mechanics) and you dont have swiftcast up or a firestarter/thundercloud proc available to use after whatever you're casting. Upgrading Scathe to Xenoglossy will kind of defeat that already scarce usefulness of Scathe by locking it behind a polyglot stack.
    (0)
    Last edited by MagicalChicken; 06-24-2019 at 12:40 AM.

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Say on the topic of BLM in a sense... what skills are they losing? I can't remember any?
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    SAM - Meditate lights up and becomes Shoha after use.
    (2)

  6. #6
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by xkazh View Post
    Idk about the others but... Fire IV and Blizzard IV. They're already mutually exclusive, just like Warrior's current Fell Cleave/Inner Beast.
    I didn't think of that, but thats true.

    Quote Originally Posted by Eloah View Post
    Say on the topic of BLM in a sense... what skills are they losing? I can't remember any?
    Nothing, but the 6 axed role skills.

    Quote Originally Posted by MagicalChicken View Post
    I mean it doesn't really make sense for Scathe to be upgraded to Xenoglossy. Scathe doesn't require a stack of polyglot to be used. Scathe is still useful in situations where the boss is about to die/become 'untargetable' (phase transitions/mechanics) and you dont have swiftcast up or a firestarter/thundercloud proc available to use after whatever you're casting. Upgrading Scathe to Xenoglossy will kind of defeat that already scarce usefulness of Scathe by locking it behind a polyglot stack.
    Scathe would function just as it normally does, except when you have polygot up. Then it would just become Xenoglossy. They are both instant cast, unaspected skills that you would use for a single target. There isn't a practical situation where you would scathe over Xenoglossy.

    Quote Originally Posted by Liam_Harper View Post
    SAM - Meditate lights up and becomes Shoha after use.
    That's true too!

    I'll update the OP later for the additions.

    Just because I put them on there, doesn't mean that everyone has to fully support every single one, its just something for the developers to look at and evaluate (if it ever got that far.)
    (6)
    Last edited by Zyneste; 06-24-2019 at 01:14 AM.

  7. #7
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    As someone who plays on a controller, yes please. A lot of these are just no-brainers.
    (8)

  8. #8
    Player
    MagicalChicken's Avatar
    Join Date
    Jun 2019
    Location
    Ul'dah
    Posts
    3
    Character
    Texas Chainsaw
    World
    Zurvan
    Main Class
    Red Mage Lv 90
    Ah forgive me, for some reason I interpreted it as you saying Scathe is upgraded to Xenoglossy through a trait lmao.

    With regards to these ideas for button consolidation I pretty much agree with them, especially with Between The Lines and Leylines being one. I don't know why the dev team though it was a good idea for them to be separate buttons when you really can't use BTL outside of Leylines.

    Basically, I think you can consolidate any weaponskill/ability that cannot be used outside of a job's certain window. They already did this for a lot of weaponskills and abilities so hopefully these ones get implemented sometime this expansion. It would suck waiting for 6.0 for these changes honestly.
    (3)

  9. #9
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    You could macro them together if you need more space on hotbars.

    /macroicon "skills you want icon for"
    /ac "oGCD skill you want to use"
    /ac "GCD skill"

    So whenever you push the button you execute the GCD if oGCD is not up, if oGCD is up then it is used first and then after second press it will execute GCD skill.
    (0)

  10. #10
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by MagicalChicken View Post
    Basically, I think you can consolidate any weaponskill/ability that cannot be used outside of a job's certain window. They already did this for a lot of weaponskills and abilities so hopefully these ones get implemented sometime this expansion. It would suck waiting for 6.0 for these changes honestly.
    I suspect SE has targeted for jobs to have a rough number of actions available to them. They consolidate as necessary to make sure the number of actions don't grow beyond some upper bound they've got in mind (likely anchored primarily around the controller experience), but they also want to make sure the number doesn't drop too low, and is balanced with other jobs.

    This make sense from a design perspective. It also makes sense from an experience perspective, as there is an inverse relationship between the pace of a game and how many actions can and should be available at any given time. FFXIV has a fairly long GCD as modern MMOs go, and its fights and rotations are heavily scripted; this means there needs to be a decent number of actions to keep the engagement and challenge up. It might be frustrating for someone who would prefer more, ah, 'streamlined' combat, but everyone has different feelings here. After all, for a lot of people, the sentence I emphasized above would have 'cannot' swapped to 'should not'. Imagine what a job like, say, RDM would change to, then? The melee single-target combo would be broken down to a single button. Theoretically Veraero / Verthunder could be swapped to a single button based on whatever element is lowest on the gauge. Certainly Jolt II and Impactful would be merged (IIRC this is shifting for Shadowbringers anyway). And of course, as the OP mentioned, Verflare and Verholy would swap in for Verthunder and Veraero, respectively, when available. For Stormblood, this would result in a job that already feels simplistic - 24 primary Job actions - being reduced to 18 primary job actions, with a primary combo consisting of four buttons. For some people, that would be great; for me, it would be coma-inducing.

    All this to say, we all have our ideal 'comfort zone' in terms of the action count. Going too much above that is an issue, but so is going too far below it. SE has to maintain a rough middle ground for everyone, which means that their goal isn't to streamline as much as possible - it's to roughly align job action counts with a predetermined target that they consider optimal. That's likely the core reason why action consolidation of the type discussed in this thread isn't happening.
    (0)

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