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  1. #1
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90

    Will GNB value skill speed?

    up until now skill speed has kinda drawn the short straw as a stat, PLD and DRK avoid it like the plague and WAR only likes it to the point that it gets an extra FC from it.

    With shadowbringers the whole bottoming out on tp downside is no longer an issue and since DRK is now basically a WAR clone they might start using it too.

    But looking at GNB's kit, will they actually value it as a stat? Their powerful combo has a recast that's effected by skill speed and they have 2 DoT's that will also be buffed by it and one of those also has a recast tied to skill speed.

    So is GNB being setup as the new button mash tank? Is it going to value skill speed over other stats like det or direct hit?
    (1)

  2. #2
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    I hope not, because I’m planning to level all the tanks, and I’m not getting separate gear just for GNB.
    (1)

  3. #3
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Unless the cooldown of Gnashing Fang gets dropped to 20 seconds, GNBs most likely won't see more mileage from Skill Speed if they plan to not have it drift out of Trick Attack windows. Not to mention you'd need a ludicrous amount of skill speed which is generally only found at the end of expansions to even get anywhere near that cooldown.
    (2)

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Sks has not only been bad as a stat because of the TP drawbacks, but because it requires so much to give so little in return and hurt what the other stats could have given you, specially Critical Hit... I really dislike that one...

    Gnashing Fang having a 35 seconds CD would make one think "hey, I want it to be down to 30 seconds", but for that you would need enough SkS to reduce your GCD to 2.14... that is not feasible unless you have a 10% Haste buff at the very least...

    So, no, I don't think SkS will be required for more than the 2.4 GCD mark (and even that much sounds like too much).

    SE is too scared to go faster after all.
    (1)

  5. #5
    Player
    AleXwern's Avatar
    Join Date
    Jul 2018
    Posts
    80
    Character
    Alexwern Nisutoromu
    World
    Cerberus
    Main Class
    Dark Knight Lv 80
    DRK doesn't avoid it tho, that's just PLD because how it derails their entire rotation. DRK can get extra GCDs inside Blood Weapon because of it and those are +24pot each. SkS is less useful on WAR because it doesn't do anything on it's own and if you want 6th FC in IR you'll need medium-to-high SkS, enhanced Arrow and maybe Fey Wind so it's very situational. For the very least tanks haven't had TP issues since HW, not even high SkS DRK build (which I am running, so can say with experience).

    GNB with SkS will probably be like with DRK. DRK needs to hit said thresholds so it can get extra hits on BW and any extra SkS is essentially wasted. If your Gnashing doesn't line up with Trick/other buffs because you had too much or little SkS then it might possibly be just wasted investment at that point. SkS is all about hitting certain thresholds and not about just stacking it like you'd do with Crit.
    (2)

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Arkenne View Post
    Sks has not only been bad as a stat because of the TP drawbacks, but because it requires so much to give so little in return and hurt what the other stats could have given you, specially Critical Hit... I really dislike that one...

    Gnashing Fang having a 35 seconds CD would make one think "hey, I want it to be down to 30 seconds", but for that you would need enough SkS to reduce your GCD to 2.14... that is not feasible unless you have a 10% Haste buff at the very least...

    So, no, I don't think SkS will be required for more than the 2.4 GCD mark (and even that much sounds like too much).

    SE is too scared to go faster after all.
    In the E3 build Gnashing Fang was reduced to 30s recast at base SS anyway with Sonic Break being upped to 60s, so stacking any amout of SS will make Sonic Break and Gnashing Fang drift out of no mercy, not to mention trick attack.
    (4)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I sure hope not. SS is my least favorite stat when melding. Or at least hopefully the window is very low to where you only have to meld 2 or 3 pieces of gear to meet the threshold.
    (0)

  8. #8
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    I was also humoring skill speed build during media tour skill set reveal, but after E3's changes, not so much anymore.

    No Mercy being buffed to 20% from 10%, Gnashing Fang combo starter cooldown reduced to 30 seconds, and Sonic Break cooldown being changed to 60 seconds, means Gunbreaker now operates on even stricter burst window not unlike current Paladin. Stacking skill speed means your skills won't be lining up with the burst window, unless you delay some of your skills, negating the benefit of skill speed in the end.
    (0)
    Last edited by mosaicex; 06-23-2019 at 01:36 PM.