Why are abilities used by classes for damage so weak? Like the new astrologian card buffs that increase someones damage by up to 8%...thats so unexciting, whats the point? I have always been bothered by this in the game. So if i hit for 1k damage, I'll now do an extra 80? Lol, why not 20% for a little excitement when a buff is activated?

Sorry to bring World of Warcraft into this, but thats a game that had its buff system down to where the buffs were worth while.