I just got this ability. Nice at all, but..it's quite useless as now. 10 seconds are too little, or attack speed it's too low '-' for a 15 min ability, it should be augmented
I just got this ability. Nice at all, but..it's quite useless as now. 10 seconds are too little, or attack speed it's too low '-' for a 15 min ability, it should be augmented
It's mainly for building TP fast, also it might be a good tool to build hate fast.
15 seconds, and your delay pretty much because around 1 second. 15 hits in 15 second compared to the usual 4-5 hits in 15 seconds. Considering also the increase of TP, I'd say it's worth it.
Its because 100 fists used to kill Bosses in FFXI, so it really stands out how weak they here, but I am happy that we got them.
I think it should at least be 30 seconds. :/
The duration is 15s, but you won't begin swinging until 00:13 on the clock.
Hundred Fists is best used when your TP is empty and Invigorate is off, because you will (with 90%+ accuracy and a mob close at hand) nearly fill your TP gauge in 13 seconds.
Unlike FFXI, it is better to hold off WSing until Hundred Fists completes--even if TP is full.
Last edited by Almalexia; 03-12-2012 at 09:52 AM.
My first rules for Hundred Fist: Use Fist of Fire first ! (+100 Attack make it amazing). (Unless it's a fire resist mobs you got as target).
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
People always seem to be missing just how much damage Mnk does with just it's auto-attack, and have been for a while. This is a very useful, damaging and fun ability to me.
I'm planning on lvling MNK, but not sure how well it performs in instance raids, NMs, Ifrit, etc... any advice?
Focus on two different things if possible.
1)Strongest Mob
2)Mobs weak to Fire/Earth/Wind
You wont be able to kill the weak ones as fast as other classes, might as well take advantage of your single target capabilities. Other than that, survive.
As for the fists starting at 00:13, you also have to remember that :00 stay up for a bit.
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