That makes perfect sense and is probably the case for me but where would i see if i have that buff or not? I'm on ps4 i dont know if that changes where i would see it or anything.
That makes perfect sense and is probably the case for me but where would i see if i have that buff or not? I'm on ps4 i dont know if that changes where i would see it or anything.
No because those jobs don't have any practical main hand weapons below their initial level.
New player perspective or veteran perspective is irrelevant since that doesn't change the effort it would take on the dev team for something so minor. Sure they could just no do quests until their initial level, but that doesn't change the fact the have to model weapons and animations for said weapons at those really low levels.
The idea you're proposing is nice and all but from a development standpoint its just utterly pointless.
I suppose for new players it is not as good that they can't be selected on character creation. But for people at current max level it's much better that they start the expansion classes at a higher level so they can use them in the expansion more readily.
Though I'm surprised they haven't added Rogue to the character creation.
As someone up there mentioned, it's entirely possible that the class choice system is not as expandable as one would like... which is a shame really... lol.
As for the lack of weapons, they could just re-use models or recolor existing ones. I feel like they could work towards coming up with a cost-effective solution to this. Giving more options to people starting off is nothing to scoff at.
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To be honest, it has nothing to do with coding. Many of you have got to get off that tangent of thinking anytime something isn't being done, its because of coding issues. There USED to be a limitation in RAM for PS3 back in 1.0 and early 2.0, but since PS3 support was dropped, that is no longer a concern.
The reason new classes don't start at 1 has to do with players simply not wishing to replay through starting areas devoid of quests since they've already exhausted them on leveling other classes. That and it limits item bloat in areas of the game that are not very current. And like others have stated, it limits the number of job quests they need to create.
For those of you wishing for a level 1 experience on new classes, Palace of the Dead features it well.
Some of the jobs that don't have a class to start on also weren't designed to work much if at all at anything lower than what they start at. Then there is the whole jobs aren't classes bit. Along with the whole would have to have ad in and change story quests, lore changed, gear added and not have three of them locked behind msq progression.
Mostly because it would be a pain in the rear to have two separate progression lines for new jobs.
They need to keep the "start from level X" progression in the game, because veteran players for the most part don't want to have to start at level 1 for expansion jobs.
So if they added them to character creation, they would no only have to have a separate progression system for starting them from level 1, but they would also have to create like 20+ new job quests to fill in the 50-60 level gap. That's a ridiculous amount of work.
HW jobs are in ishgard and would take too much effort to move elsewhere.
The others start at too high of a level.
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