Since GNB is going to available on July 2nd(June 28th if you pre-ordered for early access) I figure it would be a good idea to speculate on how GNB is going to get changed on the first patch of the expansion. Since I will be making the switch to GNB and taking notes of media tour info and depending on what has or has not been changed I will be talking about some of GNB core abilities/traits.


So first is Gnashing Fang combo, when you first get it it seems perfectly fine, but at when you get Bloodfest skill, Gnashing Fang's CD is basically the same as it was before you got it, and there are some ways to fix it but if we want to make it feel flashier than it already is here, are 3 suggestions;


1: change the effect of Bloodfest into a mitigation tool of some kind and have Solid Barrel generate 2 cartridges at the same level you get Bloodfest


2: add a trait that reduces Gnashing Fang's CD to be the same as all of the other GCDs(it still requires 1 cartridge to use) at level 70


3: at level 80 you get get a trait that after you used Continuation you get a buff that enhances your next Burst Strike' potency based on how many Continuation skills you used(1: 25% 2: 50% 3: double potency) and as for the name for the buff that enhances Burst Strike... It's gonna be very cringy obviously and there is a good chance that Koji Fox would have come up with these names regardless, but here is the suggested name for the buff; "Ready to Strike/Burst/Blast"(whether or not they decide to go with all 3 to represent how strong the buff is is up to them) and the buff lasts until either 10 seconds are up or you use Burst Strike