Quote Originally Posted by Shurrikhan View Post
And the "go go go" mentality you're referring to is literally just the ability to fail. No time constraints, as with an enrage-less fight = nigh-infinite mistakes permissible, in turn on average requiring more of everyone's time for a far more frustrating experience.
There's a difference between time constraint that is tied to the fight, like an enrage mechanic, and an independent time limit. All current duties already have time limit for the instance and people can choose for themselves how much time they want to spend. I'd rather people be forced to focus on doing mechanics right, and thus making the fight/run go faster, than just rushing through the fight/run due to a specified time limit.