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  1. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CazzT View Post
    M+ has allowed Blizz to be lazy about content. Why add creative new content when you can just tweak numbers on a slider for existing content? Not to mention the way it encourages and fosters a toxic "go go go" mentality. It's already bad enough in the MMO genre, we don't need to be supporting it further.
    By that idea, any well-built design allows developers to rest on their laurels. So, I guess we should just avoid ever having any bit of content made well enough that the developers could chance a break from their proverbial treading?

    And the "go go go" mentality you're referring to is literally just the ability to fail. No time constraints, as with an enrage-less fight = nigh-infinite mistakes permissible, in turn on average requiring more of everyone's time for a far more frustrating experience.

    What you're mistaking for "toxicity" is a general expectation of competence finally given a real need so that players doing "challenge content" wholly have a leg to stand on when they ask that someone should be able to do something in a timely manner.

    Quote Originally Posted by linay View Post
    There's a difference between time constraint that is tied to the fight, like an enrage mechanic, and an independent time limit. All current duties already have time limit for the instance and people can choose for themselves how much time they want to spend. I'd rather people be forced to focus on doing mechanics right, and thus making the fight/run go faster, than just rushing through the fight/run due to a specified time limit.
    No, as long as you're receiving loot equivalent to having cleared a difficult single fight, there isn't.

    The tasks are the same: complete X within timer Y. It's just that X in one case is a single fight with multiple mechanics and the other a series of them, each potentially with multiple mechanics. That's why their timers vary as well.

    But the point remains: even with Mythic over a half-hour while the individual raid fight would only give you a dozen minutes, you don't get infinite tries on their components. The components of a raid fight are its phases/mechanics, but the components of a difficult dungeon are its trash, its bosses, and whatever mechanics therein -- literally everything about the dungeon. Don't expect more than a couple glaring mistakes -- or whatever roughly equivalent percent duration value -- to be permissible in a dungeon any more than in a raid fight if they give the same gear, as in Mythic+.

    It's either that or you're asking that the best gear be available based on grind-patience and/or masochism rather than skill.
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    Last edited by Shurrikhan; 06-25-2019 at 04:30 PM.