Quote Originally Posted by Reinha View Post
This is the hardest thing to plan. It's not good if this new content invalidates existing content, but it also has to be worth doing for some people. I would welcome more suggestions regarding the incentives for doing these dungeons.

This what I had in mind in the opening post. Collectors would like the cosmetic armor from the achievement and also the guaranteed minion, mount and music drops, although they'd still have to win the roll to get those items. I would personally prefer to farm any unique glamour sets with steady progress through achievements instead of drops within the dungeons. The rare dyes could make some money or just be useful for glamour enthusiasts.

The gear drops could be a way of gearing up alts and catching up since there would be no lockouts. Having 5 materia slots would make the gear useful in later challenge dungeon runs (assuming the ilvl sync allows you to benefit from melds) and make the gear more desirable than regular dungeon gear. The appearance and base item level of the gear could be identical to the most recent dungeon gear to save development time (ilvl 375 at this moment). That said, if challenge dungeons were tuned to be very difficult then the gear could probably be 5 or 10 item levels higher.
Indeed. Honestly, I wouldn't want this to replace raid, so I'm thinking any reward but combat gear would be better. Maybe add extra titles, mounts, minions, or crafting material, or glamour. That should be enough to gain attention from people without having to invalidate other content with real combat gear.