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  1. #1
    Player DrWho2010's Avatar
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    Hate to burst y'all's bubbles but this question has been addressed already:
    https://youtu.be/_bDYAtfPfqo?t=229

    Bascially they are aware people are asking for this but they would rather concentrate on new content and creating new experiences like the Baldesion Arsenal.
    (1)

  2. #2
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    ForteNightshade's Avatar
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    Quote Originally Posted by DrWho2010 View Post
    Hate to burst y'all's bubbles but this question has been addressed already:
    https://youtu.be/_bDYAtfPfqo?t=229

    Bascially they are aware people are asking for this but they would rather concentrate on new content and creating new experiences like the Baldesion Arsenal.
    Except Yoshida answered it seemingly under the assumption they would have to make brand new "EX" dungeons. The OP is literally copy/pasting systems already in the game. If they went this direction, it takes minimal work and gives people more to do on a given week. Not to mention, it also lets the dev team gauge potential interest if it's worth expanding on in the future.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player DrWho2010's Avatar
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    Quote Originally Posted by ForteNightshade View Post
    Except Yoshida answered it seemingly under the assumption they would have to make brand new "EX" dungeons. The OP is literally copy/pasting systems already in the game. If they went this direction, it takes minimal work and gives people more to do on a given week. Not to mention, it also lets the dev team gauge potential interest if it's worth expanding on in the future.
    It's still work they don't want to assign to anyone to take away from their already full schedule.
    (1)

  4. #4
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    frostmagemari's Avatar
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    Quote Originally Posted by Mistyregions View Post
    I forgot about that whole mechanic of sleeping them, man that was fun as frick yo, tedious after to many runs but fun. I also remember you would lb mobs. Those where the days.
    It'd be nice if forms of crowd control actually mattered. It might need adding a few more to classes that don't normally have them and maybe change a few existing around(?).. but it'd make for a good mechanic for harder content like this.

    Quote Originally Posted by DrWho2010 View Post
    It's still work they don't want to assign to anyone to take away from their already full schedule.
    Maybe if they're always running into issues where the problem is not enough staff to go around.. perhaps there's a fix for that. In fact, i'm sure there's a fix for that... multi-million dollar companies are quite good at solving this particular problem; especially if it's in support of their flagship product.
    The whole thing doesn't come down to "SQE can't do this, and here's the reasonable explanation" it comes down to "SQE doesn't want to do this, and here's the excuse" (and it's not just for this kind of thing. They've been rolling out the not enough manpower thing for a lot of stuff now. It's the new ps3 limitations)
    (2)
    Last edited by frostmagemari; 06-24-2019 at 12:31 PM.

  5. #5
    Player DrWho2010's Avatar
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    Quote Originally Posted by frostmagemari View Post
    It'd be nice if forms of crowd control actually mattered. It might need adding a few more to classes that don't normally have them and maybe change a few existing around(?).. but it'd make for a good mechanic for harder content like this.


    Maybe if they're always running into issues where the problem is not enough staff to go around.. perhaps there's a fix for that. In fact, i'm sure there's a fix for that... multi-million dollar companies are quite good at solving this particular problem; especially if it's in support of their flagship product.
    The whole thing doesn't come down to "SQE can't do this, and here's the reasonable explanation" it comes down to "SQE doesn't want to do this, and here's the excuse" (and it's not just for this kind of thing. They've been rolling out the not enough manpower thing for a lot of stuff now. It's the new ps3 limitations)
    they've said in the past before you can't just throw money at a problem to make it go away. that's not how it works. lack of available talent is a bottleneck. lack of sufficient time is a bottleneck. you can only outsource so much and even then it has to be sure to match up to internal standards. there is just no way that it is possible to satiate the ravenous rapacity of gamers consuming content.
    (1)

  6. #6
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    frostmagemari's Avatar
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    Quote Originally Posted by DrWho2010 View Post
    they've said in the past before you can't just throw money at a problem to make it go away. that's not how it works. lack of available talent is a bottleneck. lack of sufficient time is a bottleneck. you can only outsource so much and even then it has to be sure to match up to internal standards. there is just no way that it is possible to satiate the ravenous rapacity of gamers consuming content.
    Do you really think the man who has effectively become the PR face of FFXIV is going to tell you that "We could fix it, but we don't want to"? Do you think anyone who is even close to PR would do that?
    No. No they would not. They would try to find a way to assuage fears without blame being able to be placed back on the company or it's decisions; it's the whole point of company PR.

    Lack of talent? When a multi-million dollar company goes out hiring people, it's not a question of available talent.. it's a question of incentive. If SQE is having trouble getting talent, perhaps that's because they're not enticing the talent to join them.

    Time is a constraint they put on themselves. They are limiting themselves by enforcing a strict time table, which, at this moment in time, has caused them to push things out the door that the community have almost universally panned. Diadem? Eureka? The only good things people really can say about them is they were out on time; and then they spent the rest of the expansion trying to fix those mistakes.
    I don't think that's a good use of their time...

    I'm under no illusion that this is some easy endeavor, but SQE can't keep making excuses for why they can't do something. Before they couldn't do things because of the PS3, then they couldn't do things because of server limitations, now they can't do things because of manpower limitations? I like the game, i want to keep liking it.. and that means core systems that promote longevity become more important the longer the game runs, and they'll need to start being willing to actually develop those systems instead of telling people why they can't do things all the time.
    (2)
    Last edited by frostmagemari; 06-24-2019 at 02:14 PM. Reason: cleaning up grammar

  7. #7
    Player DrWho2010's Avatar
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    of course Yoshi-P will never outright say "hey sorry we can't fix this. we just don't have the time to do it." he's always going to say "we working on it" or "please look forward to it" or "we'll take it under consideration".
    that will assuage some people but others will just count the days and hold it against them for not doing whatever it is that they want them to do.

    enticing talent to join them? ideally they need to know japanese, they need to work and live and survive in japan. they have to deal with their corporate structure. do you know how SE does it's hiring practices? no of course you don't so I don't think it's anyone's place to judge how they hire people. it is what it is.

    do you know how long they've known now that the ARR 2.0-2.55 questline is so bad that it literally stops people from playing the game? they know this very much. you'd think they would have fixed it by now. but they haven't and they probably won't for quite a long time. why? because they can't take away the time and people to fix it unless they interrupt their schedule. Whatever you think is a "good use of their time" is highly subjective.

    do you want a 9-12 month delay in patch updates so they can fix problems? i don't think 99% of the playerbase would want that.

    i like the game too very much but i'm willing to accept what cannot be changed without changing the core vision of the dev team. a lot of people aren't. I see suggestions all the time on this board that i just smh and look at them and go "you people really need to stop this pie in the sky mentality." Once you reach a certain point, just do what yoshi-p himself even says. go do other things.
    (1)

  8. #8
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    Shurrikhan's Avatar
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    Quote Originally Posted by DrWho2010 View Post
    Hate to burst y'all's bubbles but this question has been addressed already:
    https://youtu.be/_bDYAtfPfqo?t=229

    Bascially they are aware people are asking for this but they would rather concentrate on new content and creating new experiences like the Baldesion Arsenal.
    Your "bubble-bursing" needle...
    <several miles>
    <several dozens more miles>
    <several hundreds more miles>
    <several thousand more miles>
    The topic at hand.
    Making new dungeons, as Yoshida implies there, has nothing to do with simply slapping on Min ilvl and a general mob-buff onto any existing dungeon.

    But, by all means, let's ignore all pitifully easy ways to make already existent content fresh and entertaining and instead focus on making new content that less than 5% of players will see, locked behind a 30+ hour grind.
    (2)
    Last edited by Shurrikhan; 06-22-2019 at 10:51 AM.

  9. #9
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    Quote Originally Posted by Shurrikhan View Post
    Making new dungeons, as Yoshida implies there, has nothing to do with simply slapping on Min ilvl and a general mob-buff onto any existing dungeon.
    That still requires development effort to ensure the specified challenges for all applicable dungeons will work with their current battle system balance.
    (0)

  10. #10
    Player DrWho2010's Avatar
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    Quote Originally Posted by Shurrikhan View Post

    Making new dungeons, as Yoshida implies there, has nothing to do with simply slapping on Min ilvl and a general mob-buff onto any existing dungeon.
    that would neither be fun nor interesting. it would not make for a worthwhile experience.

    But, by all means, let's ignore all pitifully easy ways to make already existent content fresh and entertaining and instead focus on making new content that less than 5% of players will see, locked behind a 30+ hour grind.
    I'd rather they try new and INTERESTING things over bloating old things. Besides as others have mentioned what WORTHWHILE rewards would you make available anyways? all suggestions come down to is useless glamor, useless gear with a few more meld slots. whoop-te-do.
    (0)

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