Okay. Admittedly I'm basing this solely off of four different MMOs and 7 variations of the concept across them of which I found 6 highly enjoyable and only 1 mediocre, but I disagree. /shrug
Ahh, the fated caps to dismiss any other concept that someone else might find interesting or worthwhile whilst assuring the world that your idea, with not a single word of description, would meet those parameters.
The first being of course largely subjective, let's move on to "worthwhile". Aren't those rewards your scoffing exactly what BA and Eureka, for instance, provided? Despite taking up some quarter of Stormblood's development time? You got very briefly competitive (thereafter useless to Savage raids) gear choices with more slots, complete with glamour. ...But that's somehow not "whoop-te-do" and worth expanding on at the exclusion of more development-time-efficient means of increase content longevity through difficulty and rewards?
Literally every reward in XIV is going to boil down to throughput advantage and the longevity thereof, or vanity. You may as well dismiss any content form as being "Just more content. Whoop-te-do."
Give me even a brief description of the "new, interesting, and worthwhile" content in your head that would be made impossible by adding a brief reward system to existing contents due to exhaustive shared resource costs and I may well agree with you. But for now, I've seen difficulty-increasing reiterative systems work well in various MMOs and have yet to be able to say the same for XIV's "new and interesting" side-contents, so I'm going to favor the reiterative one if one should every exclude the other -- which I highly doubt they would.
why should this game become like everything else? i applaud the devs for wanting to do more than just what every other game you mention does.
at this point i don't want them to do it just to disappoint you. /s
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