HW dk was decent but sb was better. the dark arts made us feel like dk. hw felt clunky. shb seems to be the best of both worlds until they kinda shot their selves in the foot by removing dk best feature dark arts. didnt even get a cool aura like in the trailer...


What really bugs me about ShB version is the Soul Eater combo ad nauseum. I thought they were past this when the added new combos to PLD in HW.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
To be honest adding an extra combo like the other tanks isnt really going to make it more interesting, right now its just press 4 instead of 3 every X seconds.
HW DRK was no different from this, especially since there was no point to ever use Non-DA Souleater, which is why they just merged SE and Delirium; and Im guessing they didnt make Scourge a combo since it would just be a PLD copy (then again they copied WAR now so :T )
Also, Ranged classes only have one combo too and noone complains about it, so it should be fine for having a tank like that as long they have other stuff making it interesting
Last edited by Alexow; 06-27-2019 at 07:17 PM.




I don't have a problem with only 1 combo either. Let's be honest, in HW I was sitting in tankstance 24/7 and was basically only spamming Delirium-combo ad nauseum.
But what made DRK interesting is the mana management. And that is gone now with the removal of Dark Arts.
It was already bad in SB when you was not in tankstance, but in tankstance there were some decision making involved.
Is Carve and Spit ready? Dark Arts it for the damage buff.
Do you have 50 blood? Dark Arts Bloodspiller, so the extra potency is not reduced by the tankstance.
Nothing ready? Dark Arts Souleater for the buffed selfheal.
Are you overcapping mana? Dark Arts Syphon Strike.
Are overcapping mana really hard because Delirium is ready and Syphon Strike is your next combo hit? Dark Arts Dark Passenger.
Of course in dps stance these prioritys were mostly gone anyway, but ShB DRK could have been more like SB DRK in Grit I think.
Plenty of people complain about it, it's not our fault if you don't read discussions about other classes. And still, Paladin has a few combos branching from Riot Blade with ShB. Warrior has the same. DRK is now a 1-2-3 tank with no Dark Arts left to boost skills we might want to boost, Salted Earth's cd was doubled and its potency reduced, Dark Passenger is just gone (you can claim it's replaced by FoS all you want), Blood Weapon + Quietus no longer works... Hell, Blood Weapon no longer functions as Blood Weapon did for 4 years.
Said tank has very few things making it interesting now.


In HW, the question was not wether there was a point to use non DA-Souleater, but if you had the MP to use it, and if you needed the heal even without DA. It would have been easy to put a different effect on Power Slash, for example to keep a haste effect, which at least no other tank already have.
Ranged classes have a completely different system based on proc, so you can't really compare that. The fact that Machinist will switch to a rigid 3-step combo is one thing I will most likely dislike. On the other hand, some melee DPS have up to three combos, so it's not inconceivable to keep at least two.
Last edited by Reynhart; 06-27-2019 at 09:26 PM.

It's funny how history repeats itself... but yeah DPS skill ceiling on PLD could be a lot better, and DRK is lacking a skill ceiling in DPS...
I want HW DRK, but with TBN. (no blood guage, just procced BS with TBN broken)
Also make plunge 20y >.>
done.
Also, why do we still not have a 2s GCD tank or healer yet? (same with ranged)
EDIT:
Since DA+DP and DA+DD took all your MP, and the eva+blind made you avoid so many attacks, it didnt work too well with Blood Price.
So my new idea is to also have Quietus, but it only procs upon evading. (the only time u use AoEs is on trash, and you only pop evasions for reliable mitigation on trash pulls.)
This helps get the missing MP u lost from dodging, and helps make up the lost DPS from using MP on mitigation instead of Abyssal Drain.
Plus DRK didnt have any physical AoEs to help use Blood Bath better, so this almost makes up for that.
(So BS and Q are just procs, you need to set up! omg im in love <3 )
Last edited by MaraD_; 06-22-2019 at 02:56 PM.
Between I will officially close this poll the 27 and as I said in the other thread (YOU KNOW THE ONE WHO GOT DELETED FOR NO FUCKING REASONS AT ALL) I will make 2 new poll 1 month after Shadowbringers release asking again which iteration of the DRK is the best including ShB this time and another where I will ask to select in which order the iteration are regarded from best to worst
(1) careful of cussing, as someone might report it.
(2) u should have put a "I only played SB DRK and love it" so that it doesnt get lumped in with those who only played SB, and for some reason voted anyways (as they mentioned last thread)
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