
Originally Posted by
ThirdChild ZKI
With Shadowbringers early access 8 days away, I’m pretty excited to jump into it, but I can’t shake the concern over just how little has been said regarding PvP. I know we’re to expect some kind of big update to Frontlines in 5.1, but even before that, there are many questions that PvPers have been left wondering. I’m not speaking for all of them in asking, but the following questions have been weighing heavily on me, and I’d love some kind of answer, even if just an acknowledgement that these concerns are being met:
- With TP being removed, how will that affect PvP where it’s a heavily used resource?
Will Charged Actions be a thing in PvP?
- The weight and effect of debuff (CC) skills in PvP seems to keep being reduced while resistances are increased. As they currently are, they don’t feel very impactful at all (perhaps they are in the Feast but only there), will this see any change?
- Having to ultimately buff tanks and melee jobs in Patch 4.5 for both Frontlines and Rival Wings, it’s pretty clear that those modes require, and are capable of their own respective balancing - as opposed to all PvP being balanced solely around the Feast. How will this be factored going forward?
- A long-standing misconception that one particular Grand Company bears a higher percent chance of winning has led to many players swapping to that GC, then turning off the Frontline Freelancer option, resulting in skewed statistics, and team imbalances, while overall creating “unpleasant player experiences” for many players who don’t want to switch GCs or prefer using the Freelancer option for faster queues. Has this been noted, and are there any plans to address this? (Let it be known that it is entirely a player-created issue, but throughout 4.x, and despite the public knowledge that the GC advantage is a false one, it remains to be a divisive and unresolved issue among players, so perhaps an official response would be welcome.)
- Will there be any kind of measures to deal with players exploiting or not participating in matches in 5.0 to gain XP while leveling? This was a major issue in 4.0 that went largely unanswered, and reducing the XP awarded didn’t really solve the problem (in some ways it made it worse).
- Dancer and Gunbreaker are certain to be added to PvP, but how will they fit the current system with their unique job mechanics?
With the major reworks of jobs like Machinist and Summoner, how will they change in PvP?
- As level and gear don’t matter, is it at all possible to create a standardized Blue Mage kit for PvP?
- Many veteran PvP players expressed negative feedback throughout all of the 4.x patch series, to the extent of lack of interest and even quitting the game due to the 4.x PvP changes, while newer players have largely failed to learn and adapt to the new system, which is meant to be easier to learn. Has this been noted, and has any of the feedback been factored for the coming changes of 5.1?
I am no less excited for Shadowbringers, but I would be even more excited if these were not major unknowns as early access and launch approaches. Thank you in advance!