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  1. #1
    Player
    SeraphStray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    47
    Character
    Roka Selene
    World
    Behemoth
    Main Class
    Paladin Lv 70

    Everything Flies

    I understand WHY all mounts now fly, I just hate it. It started with the T-Rex and it just kept going. And now our Coeurls and everything will be able to fly soon.

    Like, maybe if there was a lore friendly reason as to why these things that shouldn't be able to fly, suddenly can, that would be fine?

    I guess I wish they wouldn't invalidate their own world design by eventually allowing us to fly over everything. It just seems strange to me. I love the game and the world, I just can't wrap my head around why they've decided to let everything fly now.

    Does anyone else share this sentiment? I know it's silly, but it's just been one of the small things that has bothered me for a long time.
    (3)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,787
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    i don't share it since tree's have faces and try to beat me up and some how gods can't one shot my lala even though their pinky toe is bigger than me.
    (22)

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Sometimes gameplay has to take priority over lore and immersion and to me this is one of the cases where thats actually okay. There are mounts that people worked really hard for, but that would be "ground-only" using logic - all of the tank-mounts, Fenrir (the wolf, not the bike - MGP used to be harder to get...) and considering the T-Rex is locked behind Eureka, yep, that one too...
    There is also quite a bit of development time that went into creating those mounts in the first place - mounts that would basically end up never being used because with the next expansion 3 out of 4 "gama-areas" will suport flying. Considering that ARR has much smaller zones than HW, SB and (predicted) ShB, I'd take a guess and say that you can probably fly in 80-85% of the game, so every mount that cant fly is basically useless to you most of the time.
    On top of that you have mount-specific-music - and yes, yes, requests for a protable orchestrion have been made time and time again, but the truth is right now that we cant have due to how the code works so the best we've got are using mounts with the song we want to listen to. I like Ramuhs one. But I cant reasonbly use the Ramuh-pony right now, because well, it cant fly...

    If immersion bothers you - and I can understand that it does or would - there are two things you can do:
    1) Only use mounts that you think can/should fly and ignore the rest or use them on the ground only. Sure, you'll see other people use "wrong" mounts, but that doesnt happen very often, at least not to me... (maybe I'm to much at my house and to little in the open world...)
    2) This world is pretty magical, so until they provide some actual lore why this and that mount can fly, you can always come up with your own reason. For example: I recall that the reason given for Fenrir being able to fly is that hes not actually flying but using aether/magic to freeze the air right below his feet and is "walking" on that thin layer of ice hes creating in the air. The Shiva pony could be doing something similar.
    We have those floating jellyfish everywhere and if memory serves right they can fly because they store gas and some wind(?) aether in special bladders - whos to say that a crazy scientist in the alchemist-guild didnt come up with some sort of mixture that you can inject into the paws of a lion to achieve a similar effect?
    Or you use the same explantion we use for the glamour-system and treat mounts that fly but shouldnt as an illusion someone has cast on, lets say their chocobo!

    I'm all for lore-friendliness, but we all now that sometimes gameplay and personal preferences have to take priority and I very much feel like this is one of them.
    (5)

  4. #4
    Player
    disturbedcobra's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    298
    Character
    Radimir Amira
    World
    Balmung
    Main Class
    Paladin Lv 90
    I met Koji at the Vegas Fan Fest and he told me that they mostly give players a baseline for lore and history. They encourage the players themselves to build upon or alter it to fit their need if need be. Like how I altered story to skirt around the naming of my Mi'qote to not have a lore-appropriate name.
    (2)

    Feel free to hit me up at my discord: Fuji#9732

  5. #5
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Those mounts use aether ("magic") to fly. That's why you have to find and unlock the aether currents in an area before you can actually do it.

    That's the same reason as of why chocobos, the most lore friendly mount in the whole game, are able to fly even though their wings are way too small to do it realistically.

    So yeah, everything able to manipulate aether or use magitek can fly.

    P.S.: Ascians and other creatures can fly, too. And DRG can jump to inhuman heights. And there's people throwing fireballs all around the place. Etc. The point is that this is not the real world, and it has its own laws.
    (9)

  6. #6
    Player
    Veila's Avatar
    Join Date
    Aug 2017
    Posts
    26
    Character
    Veila Frehr
    World
    Cactuar
    Main Class
    Monk Lv 84
    This announcement was actually one of my favorite parts of the recent Live Letter. I believe Yoshi P said himself that the new mounts just WILL the ability to fly. Friggin hilarious.

    The lore has been written!
    (4)

  7. #7
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    701
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    While flying mounts themselves don't bother me, I understand the feeling about consistency, lore, and immersion. I don't see FF14 as the kind of game to go in super intricate levels of detail in every aspect of the world. It's trying to appeal to as large of an audience as it can, so some things are kept simple and standardized. It's not necessarily a bad thing, it's just the type of game it's designed to be.

    You can impose your own rules like Vidu suggested. I've willing traveled across Eorzea on the ground before, sometimes I've done it by walking, actually walking and not running. It can help to make the world feel larger and more interesting.
    (2)

  8. #8
    Player
    Hazmick's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    122
    Character
    Cirinwe Helcelwen
    World
    Omega
    Main Class
    Fisher Lv 90
    It's either magic or aether manipulation. Same way moogles and continents in HW can float and fly, and the way that everything in the Sea of Clouds just...is.

    Some mounts do have specific explanations too, like the Namazu Mikoshi being crafted out of cloudsbreath or whatever it is.

    Saying that they've 'invalidated their world design' is a bit dramatic.
    (1)

  9. #9
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    After flying elephants, every flying object is legit.
    (5)

  10. #10
    Player
    savageink's Avatar
    Join Date
    Jun 2015
    Posts
    843
    Character
    Dirk Gently
    World
    Malboro
    Main Class
    Machinist Lv 80
    I don't really care if all mounts can fly. I just want to make a favorites list for ground and flying that are different from each other. So I don't end up on a giant bird or dragon when I just want a random horse like mount in non-flying zones.
    (1)

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