Quote Originally Posted by KaerisKlyne View Post
Barring the necessity of similar tank and healer tools, I don't think any job really needs an equivalent to what another job has re: how it gets its damage out because they should still feel different from each other while executing actions for the same purpose. AoE is AoE for example, but I don't want every caster to have an umbral heart equivalent to fire off multiple heavy-hitting spells.
It's not properly an equivalent but more a tool for the same purpose (or somewhat)

Caster optimisation, beside the rotation, mainly revolves around being able to keep good casting uptime while doing mechanic. All 3 jobs have different means to do so,
RDM has Dual Cast and Reprise
BLM has Thundercloud proc, Firestarter and Triple Cast as well as Xenoglossy next xpac
SMN has Ruin2 and DWT for instant cast

Some have dual functions (Dual cast is both a mobility and dps tool, so is DWT). But in the context of "uptime" these are your tools and they serve the same function, keeping "uptime"

However in practice they don't operate nor feel the same (thus calling that homoginisation is a bit weak, it's like saying all caster are homogenised because they have casting time of 2.5s)

So I wouldn't say "reprise was introduced because it had no equivalent to Y tool", but more "RDM had issue with extended movement, (as well as overcapping mana), here is a tool to adresse the issue."

There are things all job within the same role need to have to be able to properly