Quote Originally Posted by Archwizard View Post
I'm still so proud about this lol.

You have a point indeed, but then we enter the debate of job identity and skill gap. Role actions are a little bonus, and using them only makes a difference in challenging content (although a proper timed Apocastasis is always welcome, yet redundant most of the time because the tanks use their own CDs). I'm not sure there's so much to balance there, I like the idea of providing a set of tools and it's up to the player to understand them and use them efficiently. Otherwise, it's either hard to shine with those or you essentially lose the micro-challenges in rotations and individual jobs. I think it's the underlying fear of healers right now, seeing how their kits are getting similar.
Back to casters, I like the idea of having general "Casting challenges" (MP management, movement, utility, burst) but individual solutions, that's what makes a job enjoyable and special in my opinion.