What I really want to know is why people sell for way less than vendor price.
But to answer your question OP. I'll only undercut if something has been sitting for a really long time and just won't sell and even then it's never but a lot. I generally try to list at the same price as the lowest item unless I think it's not worth it.
You undercut so your item will actually sell if you dont others will keep undercutting you. Basically a undercut or be undercut world.
There is few reasons not to undercut over keeping it at its original value. If the item is new, after everyone else had their fun the price will dive significantly. Remember the Thavnarian dresses? They use to be 1 mil+ gil in HW when it first released. Now? Anyone can have 1. Literally a bargain sale.
If you under cut you make the sale more likely, and if you make the sale when the items hot you get to have the profit be much higher than a month later or so when it'a more than likely to end up being worthless or far cheaper. This practically happens to any item barring the super rare drops from Deep Dungeon and Eureka. Glamour gear? Minions? Mounts? They all eventually will become commonplace and flood the market.
If you don't want people undercutting, have more value in the market board so the supply doesn't outweigh the demand or have a Grand Exchange from RuneScape.
Just quoting myself here on a simliar thread about reworkign the market system, it fits i think due it shares the same problems.
The problem is the system on its own, to many things eather worthless or farmed to often also, undercutting way to fast with the amount of people, especially with things like retainers all bringing apperently the same stuff making it also worthless and undercutting, the only stable market i seen so far is Guild Wars 2 from the games i played, sure it also has some worthless stuff but not in that amount as we have it here, but that is due one simple reason, they kept things simple.
I mean we goten countless new resources for each addon now, like 50 different armors for inbetween leveling, different types of things, sometimes goldsmith makes rings, sometimes leather or so. The amount is simply to much, on top you can't make use of everything, you can't depart all since desyncing is limited to 3 crafters, only specific crafters or gathers seem to be worth it, retainers jobs not makign a difference except gathering something specific, let alone the fisher has like 1000 of different kind of fishs by now you loose track, making people not care for what is worth any or needed for something else becasue way to many exist.
Making old materials usefull again for newer stuff in a balanced way, making able to desync everything without limitation. I mean we got things like i think one of the Obsidian it was is needed for one whole item in the game, i mean seriously SE, putting materials in that is needed for one whole item is ridiclious stupid.
Overall we would need a rework of handling items overall, making everything useful in some way simply, it will be hard of course and i doubt theywill ever change it sadly or at best which never will happen tho is remove the amount of things and simplify it, yet it works for abilitys which of course is way different but come on, a MMO is always updating and changing, if things like WoW change the world with Cataclysm as example making the old world and old dungeons lost, that is kinda the same and no one should cry if we also loosea heavy amount of useless items, i mean seriously, who needs new gear every two levels on top of dungeon items aswell.
It is simply way to much with way to less options to deal or handle things or make use of it, causing problems like the undercutting.
Side note, problem for me seems also, jsut personal opinion, that we have the typical Gil from Finalt Fantasy games, now difference in payment, so numbers go way to hight at times since no thigns like lets say copper and silver as lower money. Because for me 1 Mil Gil not feels like much since on the other hand you got so much expensive stuff like 60 Mil for a Music scroll or so or a minor gear part.
Sometimes you just need to get that junk OUT of your inventory. Letting it sit for weeks and weeks while someone undercuts by 1 gil every 4 minutes ain't something I got time for. So I undercut the dickens out of my postings.
Xev Kismet // Sargatanas // Bunny-of-Light.tumblr.com
I just want the cash man.
Because I prefer having my entire marketboard list of items bought in 1 day.
Basically because I want that to sell faster. Faster gil and to clean my inventory.
Because of that, I try to always undercut by 10~20%. If someone undercuts me, I return the favou. Once again? I simply buy it (since it's at least 30% cheaper) and resel it with 15% off the cheapest. I sell those fast AND get a 15% profit.
My list of things to sell is almost always longer than the amount of slots I have with which to sell things. So I undercut by 1 gil unless the lowest price is something I can flip for a profit.
For the longest time I tried to be a "fair" seller, and just match lowest, only to watch someone else undercut by 1 gil and sell while I'm dying to reduce my load. So I've learned, and I continuously undercut by 1 gil. Sometimes I get someone that gets so upset that they drop their price by 50%... great, I buy their item, and sell them both at profit instead.
And for the items that are driven so low in price that it's not worth selling... I buy the whole lot of underpriced goods, desynth them, and sell the mats (and Fieldcrafts/Battlecrafts) for way more than the source items were, which puts me back at square one in terms of having too many things to sell and not enough slots for it.
I am always making money from the market in this game, with very little effort. 1 gil undercut just keeps that process moving as smoothly as possible.
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