Quote Originally Posted by Amnmaat View Post
When it comes to art and design there's no "this is more important than that" statements, it's subjective. It all falls on the devs to evaluate (re-evaluate) their design standards. With the game dropping 32bit OS support this is a great chance for them to re-evaluate some of the worst visuals of the game.
It is when it’s been stated in the past that the development team is already short-staffed—I believe Yoshida has already given the reasoning for why they don’t implement some things as “we don’t have the manpower for it”. I’d rather them focus on the newer content and improving things like job balance (probably a pipe dream, but one can wish) than going back right now and fixing obscure textures. Maybe when the game enters XI’s mode of maintenance, but right now I prefer focus on the upcoming expac and patches.