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  1. #461
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DarkEiraStar View Post
    To be clear this isn't even a matter of difficultly, its a matter of perception. OP perceives FFXIV as becoming too "easy" and therefore not fun. Yet how many people would really continue to pay $13-$15 a month if they could only access half or less of the content that they wanted to played because the game was designed only for the most skilled players.

    The community in WoW ruined the game long before the current expansion. All endgame content became gated behind max item levels that you could only get by already having done the content. Hardcore and Midcore got to have an exclusive club and feel superior to the casuals that only were allowed a watered down version of the raids.

    The first sign of an MOO dying is not the hardcore or the midcore leaving.
    Umm...did we play the same WoW? With the advent of Badges of Justice (tomestones) in The Burning Crusade, WoW pioneered the concept that even if you take a break or start later, you can catch up to current tier item levels. If you can’t do Mythic raids today, it’s not because you don’t have access to strong enough gear from the last half dozen raid tiers.

    For what it’s worth, I hate the badge/tomestones system for creating this race to the top and the death of old content. In EverQuest, “raid gear” and “all the other gear” were on such disparate power levels that if you wanted to raid top tier content from any of the last 3 or 4 years, you had to go back and progress through expansions to gear your people up. I realize in today’s MMO ecosystem that must sound terrible, what with old raids being ghost towns and the gear being dramatically worse than what you get for completing your first solo quest in the newest expansion. But back in EQ, when this instant gratification catch-up gear wasn’t available, that old content wasn’t abandoned. Instead, on any given server, you’d have some guilds raiding the latest content, some raiding the previous expansion, and some the expansion before that. Everyone still bought the new expansion because it offered a lot more than just endgame raids. They were just content to get to those raids a bit later (or never raid at all).
    (2)

  2. #462
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SerLuke View Post
    That’s fine but the way some of you guys are posting is that someone is wrong for enjoying something that you don’t. People enjoy different things, For example, I hate fishing in the game, I find it tedious and boring and too much of a time sink, I know others that freaking love it and can’t get enough of it, to each their own.

    As for Eureka, I enjoyed Pyros and Hydatos esp with getting to mess around with the different logos actions, I hope if Eureka like content does happen again it’s more like those two and less like Anemos and Pagos at launch.
    See, you just did what others were doing (including myself) in regards to giving your opinion on something. You don't like Fishing. Some people don't like Eureka. You find Fishing tedious and boring, they find Eureka tedious and boring. Nothing wrong with disliking something others like.
    (3)
    Last edited by Vahlnir; 06-28-2019 at 04:12 AM.

  3. #463
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DarkEiraStar View Post
    To be clear this isn't even a matter of difficultly, its a matter of perception. OP perceives FFXIV as becoming too "easy" and therefore not fun. Yet how many people would really continue to pay $13-$15 a month if they could only access half or less of the content that they wanted to played because the game was designed only for the most skilled players.

    The community in WoW ruined the game long before the current expansion. All endgame content became gated behind max item levels that you could only get by already having done the content. Hardcore and Midcore got to have an exclusive club and feel superior to the casuals that only were allowed a watered down version of the raids.

    The first sign of an MOO dying is not the hardcore or the midcore leaving.
    Well WoW is a complex bag to unpack, because a lot went on there that has lead it to it's current state and its not a point-to-this specific-issue kind of problem.

    However, if you created to much division between the best players and the average player, yeah thats gonna create problems. But, if you drop the skill floor out completely, youll end up killing your MMO as well. You cant have it so casual that most game content can be completed by literally pushing 2 skill buttons. Here's the rub: You have to find a balance with the average player that they CAN make the leap to Savage and Ultimate stuff with invested effort, while at the same time making sure those tiers are tough for the people who want it tough. This usually means raising the skill floor, not dropping it, on average players over time. The higher level they get, their skill should increase. Not just get stronger simply because they have better stats/gear.

    The issue with balancing 'down' is that it is leads to a self feedback loop. Make content easy, average players think that is the average, creates a larger and larger gulf between the hardcore players and the average players, which obviously fuels resentment. This gets worse because average players stop feeling like they can realistically bridge that gap, and when devs try to implement more difficult content, players whove been trained on the easy mode cant cut it effectively and complain its to hard. This usually results in it being made easier which lowers the quality of play on average players, thus creating a larger gap and preventing harder mechanics.


    As the Savage and Ultimate raids scale up in difficulty, so too must the average dungeon content. This means the average player should get better as well. With how FFXIV handles some of the midcore content and how people have difficulty even doing mechanics that have been around since the beginning of HW, or how they complain the Burn is to hard to do, its clear that there is some merit to the idea that midcore and casual content mightve been to easy. That or players have have been poorly trained to expect dungeons where they can complete the content by pressing two buttons or just pressing random skills without even trying to do proper rotations. While it's not indicative of all players, if I see a BLM at level 70 just spamming fire and bliz and doing nothing else but using transpose when they run out of mana, that is a problem. Those players are ignoring most of their kit and class mechanics and should fail dungeons and trials. That isnt a matter of "Playing the game my way" at that point, but deciding that you cant be bothered to even play the game at all but expect the rewards.

    Like I said before, if youre in 390s and pulling 2-3k dps as a DPS, youre not doing something right. If a tnak can sit in tank stance spamming ONLY their aggro combo and get the near same DPS as you, this is a big problem in the quality of skill. And oddly, what Ive seen is the people most hostile to the idea of making things harder are the very same people who just push one or two buttons to play their class and never seem to want to improve. As long as their is a visible path to improvement, I would hazard MOST players would be ok with upping the difficulty.
    (5)

  4. #464
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vahlnir View Post
    See, you just did what others were doing (including myself) in regards to giving your opinion on something. You don't like Fishing. Some people don't like Eureka. You find Fishing tedious and boring, they find Eureka tedious boring. Nothing wrong with either side.
    It wasn’t the same thing though, you all were making statements saying Eureka can in no way be fun without allowing for the fact others enjoy it. What I did was say “I don’t enjoy this aspect of the game, but a lot of other people do and that’s okay”, you can see the difference in that instead of simply presenting the negative right?
    (4)

  5. #465
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SerLuke View Post
    It wasn’t the same thing though, you all were making statements saying Eureka can in no way be fun without allowing for the fact others enjoy it. What I did was say “I don’t enjoy this aspect of the game, but a lot of other people do and that’s okay”, you can see the difference in that instead of simply presenting the negative right?
    No one said that others can't enjoy it. We just gave our opinions as to why we didn't like it. We don't have to say "oh, we don't like that but others do so it's okay!". We can just say what we don't like. Nothing personal against anyone.
    (7)
    Last edited by Vahlnir; 06-28-2019 at 04:15 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #466
    Player
    DarkEiraStar's Avatar
    Join Date
    Dec 2018
    Posts
    56
    Character
    Serin Darkmoon
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Adrestia View Post
    Umm...did we play the same WoW? With the advent of Badges of Justice (tomestones) in The Burning Crusade, WoW pioneered the concept that even if you take a break or start later, you can catch up to current tier item levels. If you can’t do Mythic raids today, it’s not because you don’t have access to strong enough gear from the last half dozen raid tiers.
    I'm not talking about the game itself, but the player base. If you wanted to do raiding outside of LFR you had to either raid with your guild or pug. If for whatever reason you couldn't raid with your guild and didn't want to leave you were left with pugging. And the vast majority of pug groups wanted you to have x ilvl (which you was often way higher than you needed or could only get by doing that raid) and proof that you had already completed the raid by sharing your achievement.
    (2)

  7. #467
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Melichoir View Post
    But, if you drop the skill floor out completely, youll end up killing your MMO as well. You cant have it so casual that most game content can be completed by literally pushing 2 skill buttons.
    False. Literally OSRunescape has just an autoattack and a special attack. That MMORPG is still going on strong.

    If anything, Runescape 3 killed itself by adding a hotbar and a bunch of skills that the playerbase wasn't interested in. Why push 12 buttons to do the same job when you can just click once? It's needless busywork.
    (1)
    Last edited by Edax; 06-28-2019 at 04:41 AM.

  8. #468
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Edax View Post
    False. Literally OSRunescape has just an autoattack and a special attack. That MMORPG is still going on strong.

    If anything, Runescape 3 killed itself by adding a hotbar and a bunch of skills that the playerbase wasn't interested in. Why push 12 buttons to do the same job when you can just click once? It's needless busywork.
    Naming Outliers or taking partial examples does not disprove anything. Particulary when were discussing FFXIV which is built on more complex combat systems. If were talking playerbase interest, Runescape does not have the player count near FFXIV or most big mainstream MMOs - which would indicate that most players prefer more Mainstream MMOs . Granted its more than just skills, but if were gonna play the game of using very niche and specific examples to prove the other person wrong, then pretty much the success of MMOs like WoW and FFXIV mean Runescapes setup is not popular among players in general.
    (2)

  9. #469
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Melichoir View Post
    Naming Outliers or taking partial examples does not disprove anything. Particulary when were discussing FFXIV which is built on more complex combat systems. If were talking playerbase interest, Runescape does not have the player count near FFXIV or most big mainstream MMOs - which would indicate that most players prefer more Mainstream MMOs . Granted its more than just skills, but if were gonna play the game of using very niche and specific examples to prove the other person wrong, then pretty much the success of MMOs like WoW and FFXIV mean Runescapes setup is not popular among players in general.
    Runescape isn't "very niche". What exactly is the rule for an MMO to be mainstream? How many active players make it "count"? For a time it was the most famous MMORPG of all time, being the gateway MMO for most MMORPG players. FFXIV only has 668,550 active characters (https://ffxivcensus.com/), while Runescape has 1 million active subscribers (https://www.bleedingcool.com/2019/01...n-subscribers/).

    Quote Originally Posted by Melichoir View Post
    Runescapes setup is not popular among players in general.
    Runescape's setup of auto-attacks proved more popular then when it implemented a hotbar and skills.
    (2)
    Last edited by Edax; 06-28-2019 at 05:42 AM.

  10. #470
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Runescape
    For a time it was the most famous MMORPG of all time
    I guess "never" is a potential unit of time.
    (3)

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