The game is just fine. It has things for most gamers and the difficulties they like. Have fun with Eden.
The game is just fine. It has things for most gamers and the difficulties they like. Have fun with Eden.
No, they can't go back to 1.0 because 1.0 was awful .
Signed, someone who actually was there from beta 1.0 to the final day. I leveled my first 2 classes to 50 on doblyns and coblyns. I was capped on earth and fire shards when 2.0 started. And had thousands of crystals.
Last edited by Valkyrie_Lenneth; 06-19-2019 at 03:00 AM.
Will classic have more than a few months of activity though? People will very quickly start missing out on the Qol features. Hell, blizzard had to make a post telling people which things weren't bugs, because people kept thinking qol features missing was a bug.I'm seeing pretty much what I thought I would. You don't have to agree with my opinion, but offer your own instead of 'wishing their was a dislike button'.
Also, community isn't the same as sub numbers. There might be more people playing than ever, but be honest, what community interaction do the MAJORITY of people have besides standing in their city of choice and waiting for their queue?
I understand the game is trying to cater to more people, which is exactly my point. WoW streamlined everything and in the end Classic is being released for all their efforts. A 15 year old product is more appealing to the playerbase than the current version. That's what I don't want for XIV.
It doesn't have to be DMC ball busting hard, but come on, dungeons and 24 man content is brain dead outside of the 1st week of release.
Also, maybe if you tried to interact with people, you'd get that social aspect. I have a whole group of friends I play with and talk to daily. You get out what you put in. The games don't need to be designed to force people to communicate.
Maybe you've just gotten too good at MMOs and are no longer capable of reasonably assessing difficulty. True story: when players first experienced the WoW Classic Beta last month, they complained that the elites were far easier than they had been in the original game because they were even easier to defeat than the current elites. After going back to the original source code to double check, Blizzard confirmed that the statistics were, in fact, identical to the original game's. The difference is that players weren't min-maxing every aspect of the game and reading rotation guides back then. Personally, I just want to relax at the end of the day. If I wanted non-stop thrills with constant dodging and precise clicking I would play a platformer, not an MMO.
Well everyone playing is entitled to their opinion. FF14 is what it is partially because the devs will listen to what players want. If enough people want a shift in difficulty, it will probably happen.
I'd like a more interesting open world, but just making existing mobs tougher isn't how I would do it. I don't care very much for the typical MMO mob that just happens to stand around, sometimes in annoying places, (like by a magically unnoticed NPC that you need to talk to) and has nothing to do all day but bother players. More dynamic behavior would be nice, like changing mob positions and different conditions that would lead to them attacking players and other mobs.I think it's ok for most of the stuff to be gentle and then higher difficulties optional: extreme trials (midcore), savage raids (hardcore), ultimate raids (hurt me plenty). But I kinda wish the open world mobs in field zones weren't so feeble though. They don't have to be scary but just don't make them so toothless that even a botanist doesn't need to worry about aggroing them and they give up chasing you after 3 feet to reset back to their designated position where they wait for somebody to kill them (if anyone is still doing daily hunt bills, otherwise no reason to pay attention to those enemies.)
As far as overall game difficulty goes, I think having harder alternative versions of dungeons would go a long way to making the game more enjoyable and replayable. Scale all the enemies to whatever the current level cap is, give them EX difficulty levels of damage and HP so that hitting the ilvl cap doesn't trivialize everything, and make the dungeons themselves dynamic so we can't memorize them. This leaves the base content alone so that it can be cleared by anyone while providing a place for more skilled players to test themselves or to entice less skilled players to learn and grow.
I communicate daily with the people in my FC - either directly ingame or in our Discord-channel. Our casual-static raids two times in a week and in between we do things like maps, ex-primals and the like together.
Thats enough community for me /shrug - I never understood the wish to have conversations with strangers during your dungeon-runs... I want to play a game, not hold smalltalk with people I'll never see again.
Cool.
Here's the thing, FF14 isn't WoW so there really isn't much to say here. People play these games for different reasons, and saying that the game is easy when minimum ilvl trials and raids are still fully challenging, not to mention the savage raids and ultimates, just seems to ignore that there IS a LOT of challenging content, it's just not challenging enough for your arbitrary tastes.
Bets on OP calling for nerfs of the lvl 80 final boss trial like we had people calling for with Royal Menagerie?
Here I got a job for you. Go to the - Tales of a dutyfinder thread- and since you like hardcore content. Read the whole thread. Or the last 20 pages. then ask yourself, like REALLY ask yourself. Does this game need to be harder than it already is? Oh you say it isn't hard? Clear UwU first time go, clear any recent sav raid first time go no deaths no guides no nothing. See this is the issue I have with statements like yours. The game was never ball busting for the dungeons. Noone would've played it. Hell there's alot of people who say it's too complex NOW. Yes people are out there saying XIV as it is is needless hard. They exist, and again... we have the biggest thread of complaints of people who can't do basic crap. That thread alone disproves your point I think.I'm seeing pretty much what I thought I would. You don't have to agree with my opinion, but offer your own instead of 'wishing their was a dislike button'.
Also, community isn't the same as sub numbers. There might be more people playing than ever, but be honest, what community interaction do the MAJORITY of people have besides standing in their city of choice and waiting for their queue?
I understand the game is trying to cater to more people, which is exactly my point. WoW streamlined everything and in the end Classic is being released for all their efforts. A 15 year old product is more appealing to the playerbase than the current version. That's what I don't want for XIV.
It doesn't have to be DMC ball busting hard, but come on, dungeons and 24 man content is brain dead outside of the 1st week of release.
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