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  1. #21
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    The game is just fine. It has things for most gamers and the difficulties they like. Have fun with Eden.
    (10)

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lunalepsy View Post
    And they can't go back to 1.0 because it is too stressful.
    No, they can't go back to 1.0 because 1.0 was awful .

    Signed, someone who actually was there from beta 1.0 to the final day. I leveled my first 2 classes to 50 on doblyns and coblyns. I was capped on earth and fire shards when 2.0 started. And had thousands of crystals.
    (31)
    Last edited by Valkyrie_Lenneth; 06-19-2019 at 03:00 AM.

  3. #23
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Hitori View Post
    I'm seeing pretty much what I thought I would. You don't have to agree with my opinion, but offer your own instead of 'wishing their was a dislike button'.

    Also, community isn't the same as sub numbers. There might be more people playing than ever, but be honest, what community interaction do the MAJORITY of people have besides standing in their city of choice and waiting for their queue?

    I understand the game is trying to cater to more people, which is exactly my point. WoW streamlined everything and in the end Classic is being released for all their efforts. A 15 year old product is more appealing to the playerbase than the current version. That's what I don't want for XIV.

    It doesn't have to be DMC ball busting hard, but come on, dungeons and 24 man content is brain dead outside of the 1st week of release.
    Will classic have more than a few months of activity though? People will very quickly start missing out on the Qol features. Hell, blizzard had to make a post telling people which things weren't bugs, because people kept thinking qol features missing was a bug.

    Also, maybe if you tried to interact with people, you'd get that social aspect. I have a whole group of friends I play with and talk to daily. You get out what you put in. The games don't need to be designed to force people to communicate.
    (19)

  4. #24
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Maybe you've just gotten too good at MMOs and are no longer capable of reasonably assessing difficulty. True story: when players first experienced the WoW Classic Beta last month, they complained that the elites were far easier than they had been in the original game because they were even easier to defeat than the current elites. After going back to the original source code to double check, Blizzard confirmed that the statistics were, in fact, identical to the original game's. The difference is that players weren't min-maxing every aspect of the game and reading rotation guides back then. Personally, I just want to relax at the end of the day. If I wanted non-stop thrills with constant dodging and precise clicking I would play a platformer, not an MMO.
    (21)

  5. #25
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No, they can't go back to 1.0 because 1.0 was awful .
    NIGHTMARE -Yoshi P, 2019
    (20)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  6. #26
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Gula View Post
    I realize sub count is important for an MMO. But what I don't get, is why play something intended for millions of people to play on a relatively safe level at the same time and complain about accessibility?
    Well everyone playing is entitled to their opinion. FF14 is what it is partially because the devs will listen to what players want. If enough people want a shift in difficulty, it will probably happen.

    Quote Originally Posted by Rufalus View Post
    I think it's ok for most of the stuff to be gentle and then higher difficulties optional: extreme trials (midcore), savage raids (hardcore), ultimate raids (hurt me plenty). But I kinda wish the open world mobs in field zones weren't so feeble though. They don't have to be scary but just don't make them so toothless that even a botanist doesn't need to worry about aggroing them and they give up chasing you after 3 feet to reset back to their designated position where they wait for somebody to kill them (if anyone is still doing daily hunt bills, otherwise no reason to pay attention to those enemies.)
    I'd like a more interesting open world, but just making existing mobs tougher isn't how I would do it. I don't care very much for the typical MMO mob that just happens to stand around, sometimes in annoying places, (like by a magically unnoticed NPC that you need to talk to) and has nothing to do all day but bother players. More dynamic behavior would be nice, like changing mob positions and different conditions that would lead to them attacking players and other mobs.

    As far as overall game difficulty goes, I think having harder alternative versions of dungeons would go a long way to making the game more enjoyable and replayable. Scale all the enemies to whatever the current level cap is, give them EX difficulty levels of damage and HP so that hitting the ilvl cap doesn't trivialize everything, and make the dungeons themselves dynamic so we can't memorize them. This leaves the base content alone so that it can be cleared by anyone while providing a place for more skilled players to test themselves or to entice less skilled players to learn and grow.
    (4)

  7. #27
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hitori View Post
    Also, community isn't the same as sub numbers. There might be more people playing than ever, but be honest, what community interaction do the MAJORITY of people have besides standing in their city of choice and waiting for their queue?
    I communicate daily with the people in my FC - either directly ingame or in our Discord-channel. Our casual-static raids two times in a week and in between we do things like maps, ex-primals and the like together.
    Thats enough community for me /shrug - I never understood the wish to have conversations with strangers during your dungeon-runs... I want to play a game, not hold smalltalk with people I'll never see again.
    (13)

  8. #28
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Cool.

    Here's the thing, FF14 isn't WoW so there really isn't much to say here. People play these games for different reasons, and saying that the game is easy when minimum ilvl trials and raids are still fully challenging, not to mention the savage raids and ultimates, just seems to ignore that there IS a LOT of challenging content, it's just not challenging enough for your arbitrary tastes.
    (13)

  9. #29
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Bets on OP calling for nerfs of the lvl 80 final boss trial like we had people calling for with Royal Menagerie?
    (12)

  10. #30
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Hitori View Post
    I'm seeing pretty much what I thought I would. You don't have to agree with my opinion, but offer your own instead of 'wishing their was a dislike button'.

    Also, community isn't the same as sub numbers. There might be more people playing than ever, but be honest, what community interaction do the MAJORITY of people have besides standing in their city of choice and waiting for their queue?

    I understand the game is trying to cater to more people, which is exactly my point. WoW streamlined everything and in the end Classic is being released for all their efforts. A 15 year old product is more appealing to the playerbase than the current version. That's what I don't want for XIV.

    It doesn't have to be DMC ball busting hard, but come on, dungeons and 24 man content is brain dead outside of the 1st week of release.
    Here I got a job for you. Go to the - Tales of a dutyfinder thread- and since you like hardcore content. Read the whole thread. Or the last 20 pages. then ask yourself, like REALLY ask yourself. Does this game need to be harder than it already is? Oh you say it isn't hard? Clear UwU first time go, clear any recent sav raid first time go no deaths no guides no nothing. See this is the issue I have with statements like yours. The game was never ball busting for the dungeons. Noone would've played it. Hell there's alot of people who say it's too complex NOW. Yes people are out there saying XIV as it is is needless hard. They exist, and again... we have the biggest thread of complaints of people who can't do basic crap. That thread alone disproves your point I think.
    (12)

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