Quote Originally Posted by DarkEiraStar View Post
The game and the story should be accessible to 100% of the player base. I get that there are plenty of people that only have fun if they're challenged, and there are people that have fun even if they're not. I have fun playing Harvest Moon and Stardew Valley. I'd hardly call those challenging games. At the end of the day you're only going to get out of the game what you put into it. Games should be fun and if you're not having fun move on. You're just wasting your money.
I’m genuinely curious, what is your original statement here based on?

Even many single player JRPGs have difficulty that increases over time. If difficulty increases, then there surely must be some people for whom, somewhere along the way, the difficulty becomes too hard to continue. If you go outside classic turn-based JRPG design, it gets even more exacerbated. I can assure you there are people who never beat Final Fantasy Tactics or Disgaea’s main story due to the difficulty. And those aren’t Dark Souls. They aren’t even twitch reaction games. The strategy required is just beyond some people and/or their “fun limit.”

You definitely can’t rescue the princess from the castle if you consistently choke on the jumps in 8-1. That’s not a flaw in game design. That’s what makes Super Mario Bros a game instead of a movie.