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  1. #1
    Player
    Reeereee's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Rhoo Bajharat
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kaitoo View Post
    thats a fallacy you actually pointed out yourself.
    How is game good designed if you need to go out of your way to find challenge? Imagine playing a jrpg were you snoozing through 90% of the game and only the super bosses are in the vicinity of being a threat
    Masterfull game design
    its also a strawman, the thread doesnt say there is no challenging content in the game. Thats not the same thing as the base game feeling to easy.
    If we extend this analogy perhaps you can see the issue? What we have here is people saying they want the easy 90% of the game to be like the hard 10% of the game but at the same time they don't actually play the hard 10% or seem to have any interest in the hard 10%. Instead they say for some reason the hard 10% doesn't really count and that they will only enjoy the game when the easy 90% they actually play is made hard.
    (14)

  2. #2
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by Reeereee View Post
    What we have here is people saying they want the easy 90% of the game to be like the hard 10%
    please show me one person who did that, i cant find any
    (5)

  3. #3
    Player
    Reeereee's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Rhoo Bajharat
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Kaitoo View Post
    please show me one person who did that, i cant find any
    I mean, did you read the OP?

    "There is virtually no challenge outside of savage raids. There is little community aspect since everything is instanced, and people are far more concerned with minions and mounts that discussing battle startegies, since none is required.

    I'm pretty old now I guess. I came up on EQ, played XI for 5 years and started XIV on 1.0. I played XIV now on and off. I resubbed this month with the expansion hype, but leveling my AST I found myself asking why. I mean, healing is no challenge what so ever. I'm mostly spamming my DD spells."

    First he states there is no challenge outside of savage raids.

    Then he follows that up by complaining that leveling dungeons are boring because they are no challenge.

    The implications seem pretty clear.
    (8)