That has nothing to do with ops claim and is gatekeeping. Its also kinda silly, along of the lines of you need to a filmmaker to critize star wars or something





Except this is different. Hard content exists. Saying the game is easy when never having done any of said content is like saying building rockets and spaceships is easy without ever having been an aerospace engineer.
Your example fails because movies are watchable content. You can critizice the acting, script and such after watching it if there were things you didn't like. What is closer to the topic is saying "star wars is terrible" without ever having watched any of the movies.
The story is easy, like most final fantasy games. Then you have the extra content, which is harder, also like most final fantasy games.
Last edited by Valkyrie_Lenneth; 06-19-2019 at 05:03 AM.


This statement right here. You can criticize anything that's always gonna be an allowed thing. However the moment you make a claim like that the content is easy without doing the harder stuff you lose all credibility.Except this is different. Hard content exists. Saying the game is easy when never having done any of said content is like saying building rockets and spaceships is easy without ever having been an aerospace engineer.
Your example fails because movies are watchable content. You can critizice the acting, script and such after watching it if there were things you didn't like. What is closer to the topic is saying "star wars is terrible" without ever having watched any of the movies.
The story is easy, like most final fantasy games. Then you have the extra content, which is harder, also like most final fantasy games.
XIV I would say is full of accessibility. Having it's content tiered and catered to those who have their preferences is what makes it great.
Do you care only about the story? Just do the normal versions of the raids/trials
Do you want something more challenging? Do the EX versions of trials or the savage versions of the raids.
Do you need something even more then that? Do Ultimate.
There's offerings to go for, but if you're not even going to run the hard stuff your complaints are just going to be water off a duck's back.


Imagine saying DMC (capital M) is too easy...
...while having never done DMD or Hell and Hell.
Alternatively, the sentiment I've gathered can be explained in a hypothetical conversation:
"Baseline content isn't challenging. This game isn't challenging enough."
"Try the harder content!"
"...no."
Is that super reductive? Yeah, but I'm a huge fan of hyperbole.
If you say its different and dont provide an argument the subject matter doesnt change
Literally nobody made the claim hard content doesn't exist. The OP actually pointed that out.
That's strawman and arguing in bad faith
No its not. There is an objective measure there. You need certain experience and qualification that its quantified to even build one. You doesn't need anyone of those to play a videogame. Also aeropspace engineers dont "built" rockets or spaceships, btw.
Thats an oxymoron. I can say star wars is terrible without even know how movies are filmed, because i watched it and it was terrible for me. At the same time i can say this game, that i played, is to easy. I dont need to play this on any difficulty to justify it otherwise.Your example fails because movies are watchable content. You can critizice the acting, script and such after watching it if there were things you didn't like. What is closer to the topic is saying "star wars is terrible" without ever having watched any of the movies.
Its like you cant say a game is bad until you have 100% achievements, cause you dont actually exprienced all of the game, what an insane logic for justifying gatekeeping and ad hominem
The point of the thread was the opinion that somewhat thought it was to easy. Ironic that you know assume the same authority to most ff games are easy on the story part.
It's not gatekeeping to ask for one's experience, to counteract an argument made by someone making such a sweeping statement about the game's design without actually experiencing the very content that runs counter to the argument.
And I hope you realize that game design and watching a movie are two entirely different concepts. One requires actual effort, effort that the OP apparently hasn't put forth.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

I would not say its gatekeeping, his opinion still valid as any opinion really, and your exemple was not a bright one, to critize the movie both people (the filmmaker and the common guys) had to watch the movie to have a more realistic opinion on the matter, so the gatekeep would happen after both said what they think and only the filmmaker would be "valid".
if one of the parts does not watch it, it still consider a valid point? in part yes, but it will not be a realistic review of what it really was.
On topic:
I see a lot of people strugling hard on normal dungeons, ignoring any advice you give to them, god even my friends got shamed for trying to help a green leave "you can't tell me what i need to do" - the normal game difficultie is fine.
And about comunity, oh boy, if you have difficulties on finding a comunnity you must be really trying to not interact with people, tons of FC's around, mentor chat is full, discord hunting community, pvp comunitty, etc...
Its look more you are looking for something to complain about.
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