Quote Originally Posted by Hitori View Post
.snip.
Hi there. I didn't play WoW in the original classic, but I did play in BC, and Wrath, and Cata, and MoP, and a bit of WoD, and Legion, and even a bit of BFA (or, short version: I've played literally every expansion that game has to offer). The problem with the latest expansion has nothing to do with difficulty...RNGforAzeroth isn't any easier or harder than Legion was, and Legion was awesome. It's not really any easier or harder than MoP was, and MoP wasn't bad. it's slightly easier than Cata was, and Cata sucked. It's slightly easier than Wrath was, and Wrath was awesome. It's slightly easier than BC was, and BC wasn't bad. So, it's not a difficulty thing...more of a "everything is RNG" now thing...the only way it'd be worse is if it had an actual cash shop for your daily loot boxes. (For people who've only played FFXIV, the problem with WoW nowadays is that it's Eureka. [Yes, it's THAT bad.]).

Classic might be mildly successful, and I would be surprised to see it completely flop...because there's going to at least be a nostalgia effect for some people and others will want to see things they might have missed (such as 40m Naxx). However, I would be just as surprised to see it be a 'huge success.' If that was to be the case, the private servers that have been up for over a decade (and don't require a $15/mo sub to play) would have been far more active than they were when I visited them.

Now, as to your original complaint...this game isn't really easier or harder than WoW's been at any point, at least at the base level. (Note: while I say this as a player with very little Savage experience in FFXIV, I also say it as a player with extensive raid experience in WoW (in multiple expansions), ESO, and SWTOR.) Remember that in WoW people literally rely on applets (DBM, OmniCC, GTFO, WeakAuras, etc.) in order to play content above the base level...and content at the base level is about on par with FFXIV base level content (i.e. dungeons are about the same difficulty [although in WoW it's more focus on healing and FFXIV it's more focus on Healer DPS], 24m are about the same difficulty as LFR [up to and including that in many cases you could practically AFK through it], 8m normal raids are about on par with normal raids in WoW (i.e. not hard), and the challenge primarily exists in areas that most people don't do (like Savage/Ultimate in FFXIV and early-tier Heroic and Mythic raids in WoW). SWTOR is the same way. GW2...same way. TERA was the same way (when it was good). TSW was the same way...that's how MMOs work, it's how they've always worked, and it's likely how they'll continue to work into the foreseeable future.

If it's not your thing, I get that...and you can either not focus on that content or find something else that you will enjoy....but let's not try and ruin a formula that clearly works just because there are things that appeal to more casual players.