It is true that most of the game isn't very hard, but then a large majority of players do not want a very hard game.
For those who do want a challenge, there is always the Savage and Ultimate fights - that's why they exist.


It is true that most of the game isn't very hard, but then a large majority of players do not want a very hard game.
For those who do want a challenge, there is always the Savage and Ultimate fights - that's why they exist.

I just hope one day we get like harder 4 man content like higher up dungeons, but they've said they have all hands tied, hopefully with the new load of players and how successful shadowbringers seems to be financially they may finally get a bigger team...
jk they won't, though I will be pleasantly surprised if they ever did.
I'd like to know who this majority is, because I haven't seen any complaints about difficulty outside of people with physical handicaps (who I would expect to be in the minority).
WoW vs FFXIV is pretty much an age-old comparison. Back in 2.0+, I remember there being an influx of WoW players complaining about the level grinding being "too hard," so the FFXIV players were basically all "go home to WoW." I've never played WoW, personally, so I don't know if it is that much easier... but I honestly really don't want to see an easier, streamlined, or simplified MSQ for FFXIV and I'm a casual player (as in I've never done savages and I've only done extremes a couple times.). Some trials, like the Chrysalis and Shinryu when they both originally came out, were very difficult for me... and once I/my party beat them, it was very satisfying. Felt accomplished. Most of the casuals I've met in FCs and whatnot felt the same way.
I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.



I couldn't have said it better.
I remember that so frick'n well, i had to get back into the habit of creating different types of Mob/boss pull macros again in Cataclysm because Wraith of the Lich King had very much eliminated and scaled down so much in contrast to TBC.Speaking from my own personal experience, 99% of my guild quit because Cata Heroic dungeons were harder than WotLK raids and the gear rewards for those super hard dungeons were disproportionate to the difficulty involved. On top of that, starter Cata raids were on par with WotLK hard modes. The leap in difficulty was simply insane.
Last edited by Neoyoshi; 06-25-2019 at 05:21 AM.
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