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  1. #1
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Gula View Post
    I realize sub count is important for an MMO. But what I don't get, is why play something intended for millions of people to play on a relatively safe level at the same time and complain about accessibility?
    Well everyone playing is entitled to their opinion. FF14 is what it is partially because the devs will listen to what players want. If enough people want a shift in difficulty, it will probably happen.

    Quote Originally Posted by Rufalus View Post
    I think it's ok for most of the stuff to be gentle and then higher difficulties optional: extreme trials (midcore), savage raids (hardcore), ultimate raids (hurt me plenty). But I kinda wish the open world mobs in field zones weren't so feeble though. They don't have to be scary but just don't make them so toothless that even a botanist doesn't need to worry about aggroing them and they give up chasing you after 3 feet to reset back to their designated position where they wait for somebody to kill them (if anyone is still doing daily hunt bills, otherwise no reason to pay attention to those enemies.)
    I'd like a more interesting open world, but just making existing mobs tougher isn't how I would do it. I don't care very much for the typical MMO mob that just happens to stand around, sometimes in annoying places, (like by a magically unnoticed NPC that you need to talk to) and has nothing to do all day but bother players. More dynamic behavior would be nice, like changing mob positions and different conditions that would lead to them attacking players and other mobs.

    As far as overall game difficulty goes, I think having harder alternative versions of dungeons would go a long way to making the game more enjoyable and replayable. Scale all the enemies to whatever the current level cap is, give them EX difficulty levels of damage and HP so that hitting the ilvl cap doesn't trivialize everything, and make the dungeons themselves dynamic so we can't memorize them. This leaves the base content alone so that it can be cleared by anyone while providing a place for more skilled players to test themselves or to entice less skilled players to learn and grow.
    (4)

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    The game is just fine. It has things for most gamers and the difficulties they like. Have fun with Eden.
    (10)

  3. #3
    Player
    NebulaStarsong's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    25
    Character
    Nebula Starsong
    World
    Faerie
    Main Class
    Dancer Lv 80
    Yoshi stated he didn't want it to consume people's lives as well. People have jobs, kids, school, ect.
    ~I pressed reply with quote and guess it didn't get the quoted person...~
    (0)

  4. #4
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Maybe you've just gotten too good at MMOs and are no longer capable of reasonably assessing difficulty. True story: when players first experienced the WoW Classic Beta last month, they complained that the elites were far easier than they had been in the original game because they were even easier to defeat than the current elites. After going back to the original source code to double check, Blizzard confirmed that the statistics were, in fact, identical to the original game's. The difference is that players weren't min-maxing every aspect of the game and reading rotation guides back then. Personally, I just want to relax at the end of the day. If I wanted non-stop thrills with constant dodging and precise clicking I would play a platformer, not an MMO.
    (21)

  5. #5
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Cool.

    Here's the thing, FF14 isn't WoW so there really isn't much to say here. People play these games for different reasons, and saying that the game is easy when minimum ilvl trials and raids are still fully challenging, not to mention the savage raids and ultimates, just seems to ignore that there IS a LOT of challenging content, it's just not challenging enough for your arbitrary tastes.
    (13)

  6. #6
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Bets on OP calling for nerfs of the lvl 80 final boss trial like we had people calling for with Royal Menagerie?
    (12)

  7. #7
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    OP needs some Eurekan potion.
    (2)

  8. #8
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I don't want my story/daily content to be particularly difficult. That will just make them feel like more of a pain to do.


    When Weeping City of Mhach was current, I distinctly remember not even wanting to bother to do it for my weekly drop because I knew that the vast majority of groups would get walled at Forgall or Ozma, resulting in huge arguments and ragequits and vote dismissals/abandons. It was a pain in the ass to do, so I usually just stopped bothering. And that wasn't even ex/savage content.


    There's enough challenging things in the game for people looking for a challenge. In fact, if anything I feel there's too much dev emphasis placed on it, to the point where it's been detrimental to the more casual crowd. It's become really prevalent in Stormblood.
    (4)
    Last edited by Fynlar; 06-19-2019 at 03:29 AM.

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hitori View Post
    IDK if this will be popular here, but just a quick glance at the front page of general discussion shows how far away from the original idea XIV has gone.

    There is virtually no challenge outside of savage raids. There is little community aspect since everything is instanced, and people are far more concerned with minions and mounts that discussing battle startegies, since none is required.

    I'm pretty old now I guess. I came up on EQ, played XI for 5 years and started XIV on 1.0. I played XIV now on and off. I resubbed this month with the expansion hype, but leveling my AST I found myself asking why. I mean, healing is no challenge what so ever. I'm mostly spamming my DD spells.

    This is just venting, i suppose, but after seeing a lot of WoW refugee threads and videos I couldn't help but thinking XIV is heading in the same direction.

    I, myself, will probably buckle and get the expansion, but I will 100% be playing Classic in Aug. and Pantheon whenever that comes out.

    TLDR: The challenge is gone and with it the community.
    So where was the challenge to this game in the first place, outside of Savage raids?

    Please don't conflate tedium with challenge, by the way. That seems to be what most people do when making your sort of complaint.

    By the way, Vanilla WoW wasn't particularly challenging either outside of getting 40 people to show up on time raid night. We don't know where Pantheon is heading yet. It's too soon to say but I rather suspect it's not going to end up challenging either.
    (8)

  10. #10
    Player
    Kinetic-duet's Avatar
    Join Date
    Jul 2014
    Location
    Grandia
    Posts
    54
    Character
    Osha'li Mitangois
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    If you want a challenge, why don't you do the content at minimum ilvl. Or group up with people and try it below min ilvl (just swap out gear after you get in).
    (4)

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