The issue that was raised around burst is this: the higher your burst, the less dps you should do under target dummy conditions. This is because burst synergizes better with raid buffs and punishes you less for uptime losses outside your burst window.

The problem is that we've turned burst into WAR's identity. So even if you make the other tanks more burst orientated, they're still going to be at a disadvantage relative to WAR out of necessity - otherwise we'll never hear the end of it. (Remember that Onslaught thread?)

WAR has Fell Cleave? Here, have Holy Spirit and Bloodspiller an expansion later, except with less potency. WAR has IR? That's fine, have DelIRium an expansion later, except without the Crit/DH buff. Please look forward to an Inner Chaos clone in 6.0, except at a lower potency. Nobody wants your hand-me-downs.

In fairness, there were a lot of things that were done right. The removal of slashing was essential. Removing the LB cheese associated with SiO was also a smart move. Removing the damage penalty and costs associated with stances was equally fantastic. Hey, I'm pretty sure that I've seen specific threads that asked for all these things. Good things happen when you listen to your playerbase.

I think the main priority should be revising the invulns, though.