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  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hanayome View Post
    What's with the unreasonable dislike for using a skill multiple times in a row? Thats what AoE rotations were.
    Yeah, so unreasonable to dislike that 3/4 jobs in the role share the same, vapid mechanic, what are people thinking amirite.
    Also WAR/PLD AoE has always been super boring. Not as much of an issue when it's just dungeon trash though, because people who care for engaging gameplay generally don't give a crap about dungeons.

    Quote Originally Posted by Hanayome View Post
    IR acts as a cleanse/anti-knockback/draw-in. New Delirium, assuming its unchanged, allows for outputting burst without Blood costs while also recovering a decent chunk of mana. Personally I think there's more to it than just "press to do da big deeps".
    Yeah, because IR is so known for being used for it's utility, rather than on cooldown for burst dps, especially considering you can just cancel knockbacks with Onslaught.

    Quote Originally Posted by Hanayome View Post
    Also I fail to see how pressing 1 2 3 for a predetermined combo for most of the damn fight is any more enlightened or complicated than pressing 1 five or 6 times in a row under specific conditions every, what, 90 seconds?
    If all you do on jobs without IR-esque bursts is spam 123, then you might wanna hit up some job guides.

    Quote Originally Posted by shao32 View Post


    looks like some ppl want this for FFXIV with is sad for me.
    That's what we get for saying that transition tank mechanic in Susano was cool - they listened and made it into a role identity.
    (8)
    Last edited by Satarn; 06-18-2019 at 10:30 PM.