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Results 11 to 17 of 17
  1. #11
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    I want to say turning fly from jump to double jump prevents a lot of accidental flight engages
    (3)

  2. #12
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,276
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Joven View Post
    You can simply choose to not fly with your mounts.
    Uh, what? that has nothing to do with what i said
    (0)

  3. #13
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Reimmi View Post
    Uh, what? that has nothing to do with what i said
    I'm saying that if those mounts come up you can simply choose not to fly with them
    (3)


    Gamers don't die, we just go AFK

    #ottergate

  4. #14
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Amnmaat View Post
    A toggle would be great, one thing I don't like is when I'm trying to use a mount to run on the ground and the second I touch a wall it changes into fly mode....
    It would really help to add a toggle to prevent mounts from flying. Very easy and simple quality of life that only takes coding on the client side of things (I think). It would just be a client side lock that would prevent the game from sending a "fly" request to the server.

    I support this QoL.

    Also, let's try to be considerate, not everything is troll. Thank you for the suggestion OP, I agree with it.
    How on earth would you know how easy or not something would be to code in this spaghetti junction of a game. Get over yourself.
    (5)

  5. #15
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by CorbinDallas View Post
    How on earth would you know how easy or not something would be to code in this spaghetti junction of a game. Get over yourself.
    Calm down, this is a suggestion. And how would I know? Things like these are usually client side requests. When you launch up to fly that's a client message sent to the server telling it that you're now in flight mode. Maybe you don't know how the game works but I do, I've actually worked on servers that host VR games.

    Spaghetti does not mean impossible, it just means it might take them longer.
    (0)

  6. #16
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I like be able toggle which mount can fly and can't fly so you are correct on have toggle control.
    (1)

  7. #17
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Amnmaat View Post
    Calm down, this is a suggestion. And how would I know? Things like these are usually client side requests. When you launch up to fly that's a client message sent to the server telling it that you're now in flight mode. Maybe you don't know how the game works but I do, I've actually worked on servers that host VR games.

    Spaghetti does not mean impossible, it just means it might take them longer.
    Literally everything "easy" that has been suggested to the devs and has been implemented has in fact not been so "easy" due to how old the game is.

    I've got absolutely zero experience with how games and coding work, but I've been here long enough to know that the majority of UI elements and other "easy" changes has actually taken an age to implement.

    You might have worked on games or know how that particular game works, but you evidently have no clue about how SE develops this particular game and how the archaic net code pretty much ruins any chance of simple QoL without months of work.
    (2)

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