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スレッド: a simple mount request

  1. #11
    Player
    OcieKo's Avatar
    登録日
    2015/03/30
    Location
    Gridania
    投稿
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    占星術師 Lv 90
    I want to say turning fly from jump to double jump prevents a lot of accidental flight engages
    (3)

  2. #12
    Player
    Reimmi's Avatar
    登録日
    2018/03/08
    投稿
    1,437
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    踊り子 Lv 100
    Quote 引用元:Joven 投稿を閲覧
    You can simply choose to not fly with your mounts.
    Uh, what? that has nothing to do with what i said
    (0)

  3. #13
    Player
    Joven's Avatar
    登録日
    2013/12/02
    Location
    The Otter Limits
    投稿
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    青魔道士 Lv 70
    Quote 引用元:Reimmi 投稿を閲覧
    Uh, what? that has nothing to do with what i said
    I'm saying that if those mounts come up you can simply choose not to fly with them
    (3)


    Gamers don't die, we just go AFK

    #ottergate

  4. #14
    Player CorbinDallas's Avatar
    登録日
    2015/05/25
    投稿
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    学者 Lv 80
    Quote 引用元:Amnmaat 投稿を閲覧
    A toggle would be great, one thing I don't like is when I'm trying to use a mount to run on the ground and the second I touch a wall it changes into fly mode....
    It would really help to add a toggle to prevent mounts from flying. Very easy and simple quality of life that only takes coding on the client side of things (I think). It would just be a client side lock that would prevent the game from sending a "fly" request to the server.

    I support this QoL.

    Also, let's try to be considerate, not everything is troll. Thank you for the suggestion OP, I agree with it.
    How on earth would you know how easy or not something would be to code in this spaghetti junction of a game. Get over yourself.
    (5)

  5. #15
    Player Amnmaat's Avatar
    登録日
    2019/05/29
    投稿
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    黒魔道士 Lv 60
    Quote 引用元:CorbinDallas 投稿を閲覧
    How on earth would you know how easy or not something would be to code in this spaghetti junction of a game. Get over yourself.
    Calm down, this is a suggestion. And how would I know? Things like these are usually client side requests. When you launch up to fly that's a client message sent to the server telling it that you're now in flight mode. Maybe you don't know how the game works but I do, I've actually worked on servers that host VR games.

    Spaghetti does not mean impossible, it just means it might take them longer.
    (0)

  6. #16
    Player
    Savagelf's Avatar
    登録日
    2013/01/23
    Location
    New Gridania
    投稿
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    剣術士 Lv 90
    I like be able toggle which mount can fly and can't fly so you are correct on have toggle control.
    (1)

  7. #17
    Player CorbinDallas's Avatar
    登録日
    2015/05/25
    投稿
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    学者 Lv 80
    Quote 引用元:Amnmaat 投稿を閲覧
    Calm down, this is a suggestion. And how would I know? Things like these are usually client side requests. When you launch up to fly that's a client message sent to the server telling it that you're now in flight mode. Maybe you don't know how the game works but I do, I've actually worked on servers that host VR games.

    Spaghetti does not mean impossible, it just means it might take them longer.
    Literally everything "easy" that has been suggested to the devs and has been implemented has in fact not been so "easy" due to how old the game is.

    I've got absolutely zero experience with how games and coding work, but I've been here long enough to know that the majority of UI elements and other "easy" changes has actually taken an age to implement.

    You might have worked on games or know how that particular game works, but you evidently have no clue about how SE develops this particular game and how the archaic net code pretty much ruins any chance of simple QoL without months of work.
    (2)

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