I want to say turning fly from jump to double jump prevents a lot of accidental flight engages
I want to say turning fly from jump to double jump prevents a lot of accidental flight engages
How on earth would you know how easy or not something would be to code in this spaghetti junction of a game. Get over yourself.A toggle would be great, one thing I don't like is when I'm trying to use a mount to run on the ground and the second I touch a wall it changes into fly mode....
It would really help to add a toggle to prevent mounts from flying. Very easy and simple quality of life that only takes coding on the client side of things (I think). It would just be a client side lock that would prevent the game from sending a "fly" request to the server.
I support this QoL.
Also, let's try to be considerate, not everything is troll. Thank you for the suggestion OP, I agree with it.
Calm down, this is a suggestion. And how would I know? Things like these are usually client side requests. When you launch up to fly that's a client message sent to the server telling it that you're now in flight mode. Maybe you don't know how the game works but I do, I've actually worked on servers that host VR games.
Spaghetti does not mean impossible, it just means it might take them longer.
I like be able toggle which mount can fly and can't fly so you are correct on have toggle control.
Literally everything "easy" that has been suggested to the devs and has been implemented has in fact not been so "easy" due to how old the game is.Calm down, this is a suggestion. And how would I know? Things like these are usually client side requests. When you launch up to fly that's a client message sent to the server telling it that you're now in flight mode. Maybe you don't know how the game works but I do, I've actually worked on servers that host VR games.
Spaghetti does not mean impossible, it just means it might take them longer.
I've got absolutely zero experience with how games and coding work, but I've been here long enough to know that the majority of UI elements and other "easy" changes has actually taken an age to implement.
You might have worked on games or know how that particular game works, but you evidently have no clue about how SE develops this particular game and how the archaic net code pretty much ruins any chance of simple QoL without months of work.
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