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Thread: Armor Clipping

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  1. #1
    Player
    Tibian's Avatar
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    Mar 2011
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    Gridania
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    Character
    Tibian Rahm
    World
    Excalibur
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    Leatherworker Lv 60

    Armor Clipping

    So.



    /discuss.

    Generally I don't get upset or annoyed over MINOR armor clipping. But this really does pass a significant line.

    Could there be anything done to mitigate this, especially on larger races such as Roegs?
    (6)
    Last edited by Tibian; 03-10-2012 at 07:58 AM.

  2. #2
    Probably not, depends on what 2.0's graphical engine is like. Clipping is natural in pretty much all games (specially MMOs) of this generation even more so than usual, but it is pretty bad in this game atm.
    (1)

  3. #3
    Player
    Dhalmel's Avatar
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    little ala mhigo
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    Character
    Luzaf Ephramad
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    Pugilist Lv 60
    /display shield on off should be in order.
    Make it happen square.
    (9)

  4. #4
    Player
    Buttons's Avatar
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    Uldah
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    Character
    Buttons Taru
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    Excalibur
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    Red Mage Lv 100
    /display shield off would be really nice yes. *agrees*
    (0)
    http://buttons-tarutaru.blogspot.com

  5. #5
    Player
    Valmonte's Avatar
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    Character
    Felix Valmont
    World
    Balmung
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    Lancer Lv 35
    object clipping only became an issue after they turned model clipping off.
    (0)

  6. #6
    Quote Originally Posted by Valmonte View Post
    object clipping only became an issue after they turned model clipping off.
    This is true, all because people were too much of a crybaby for having to walk around people or mobs.
    (2)

  7. #7
    Player
    Jinko's Avatar
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Valmonte View Post
    object clipping only became an issue after they turned model clipping off.
    It's not hard to code it to apply just to armour and not models though is it.

    Gessh.

    Although knowing SE's engine I doubt it can do that.
    (0)
    Last edited by Jinko; 03-10-2012 at 12:52 PM.

  8. #8
    Player
    Valmonte's Avatar
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    Felix Valmont
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    Balmung
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    Lancer Lv 35
    Quote Originally Posted by Jinko View Post
    It's not hard to code it to apply just to armour and not models though is it.

    Gessh.

    Although knowing SE's engine I doubt it can do that.
    you would still have the same issue, Geared players wouldn't be able to clip through other Geared players and unless i'm mistaken undergarments count as gear.

    Also they didn't turn of clipping because of people complaining....at least i don't think so because this happened when tanaka was still at the helm. they turned it of because the global clipping was placing unchecked strain on the servers.

    the day they turned it off my Latency dropped by around 100.
    (0)

  9. #9
    Player
    Delsus's Avatar
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    Delsus Highwind
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    Odin
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    Red Mage Lv 86
    It would be tough to fully fix, because it would effectively need a different model for the hood to go over the shield, if the hood was up it would be alot better.
    (0)

  10. #10
    Player
    Valmonte's Avatar
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    Felix Valmont
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    Balmung
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    Lancer Lv 35
    Quote Originally Posted by Delsus View Post
    It would be tough to fully fix, because it would effectively need a different model for the hood to go over the shield, if the hood was up it would be alot better.
    the fix is very simple but it requires turning model clipping back on. i'm willing to bet the SE T&D Computers still have it on. hence why they didn't catch it before it was rolled out.

    besides they broke several things when they turned clipping off. the Elven Race has Belt & weapon placement issues, the High Landers have lower Robe and Hand gear issues, the Midlander is generally safe as is the mi'qoute do to there smaller builds the issue is more gear specific for them.

    also physics on certain older pieces and models behave erratically with it turned on.
    (0)
    Last edited by Valmonte; 03-10-2012 at 09:06 AM.

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