Below is my idea of a Dancer as a healer. Do note that the potencies, recast, costs and the like are pretty certainly out of whack and would need to be tuned.
I understand that the likelihood of it being used by the developers is slim-to-none, but I still enjoyed creating it, and maybe, someone will enjoy reading it.
What does it revolve around?! Dances, of course. But also inducements. Spells that give targets “buffs” or “debuffs” which trigger off of dancing (or MP regeneration in one case). Unlike other healers, this form of Dancer is a heavy weaponskill user with no spell heals. It also lacks the standard 400 potency heal. It uses both TP and MP, depending on the skill (and both for the final two), but there is a multitude of means of restoring both, for self and party members, built into this class. As a result, despite lacking the healing power of White Mage, the shields, Fairy and Aetherflow heals of Scholar or the all-around power of Astrologian, the Dancer can perform well by strategic use of different effects of Inducement spells and dances, together with high sustainability, to clear content.
As a healer, Dancer focuses on keeping players at high HP, MP and TP throughout the fight, speeding up the fight more through letting DPS's do their jobs to their fullest more so than through their own damage.
Characteristics of Dancers
Weapon: Veils. Not the sort you cover your face with, but the sort you put around your shoulders. This is the same as Dancer in Final Fantasy Tactics.
As enchanted cloth, Veils have a range of 10 yalms for auto-attack, and that's the range of veil-using weaponskills as well. That places Dancers closer to the source of damage than other healers, but at the same time, provides some extra free offense. Whether the auto-attack triggers while dancing or not is up for discussion, as it can go either way just fine.
Veils have lowest damage but high speed and like for all other healers, they use mind for damage.
Armor: Either the same as other healers, or unique, lightweight clothes traditional for the cultures from which they come. Both are fine, as Dancers mostly use the same stats as other healers.
Dances: Every dances description starts with “A dancing step...”. Perpetual dances have the word “Dance” in their name, while one-time effects have “Step” in their name.
Perpetual dances, like all over-time effects, do not do anything until the next “tick” since they were made, meaning that using them requires some forethought. Their speed also is not affected by Spell Speed or Skill Speed, since the “tick” is fixed at 3sec, but their effect is increased instead. Using any weaponskill, spell or ability while using a dance ends it, but a dance can be used while moving, making Dancers the only mobile healers.
The one-time steps have a cast time (and are the only skills in the arsenal of a Dancer with a cast time) and thus require being stationary.
Inducements: Spells without cast times, all inducements have only an effect of giving a unique buff or debuff, depending on the type.
All except one inducement are triggered on dancing that affects the target (if beneficial), the target or someone the target is in combat with (if detrimental) or from any effect that “triggers inducements in range”. A dance that deals damage needs to deal damage (meaning cannot miss and must overcome shields to deal at least 1 point of damage), a dance that debuffs needs to cause that debuff etc.
There is a limit of one positive and one negative inducement per target. This is a global limit, so if one dancer casts Induced Love on a target and another dancer casts Induced Courage on the same target, the Induced Love is replaced. When a stack is replaced, it is lost, but if the same skill is used, the stacks are cumulative up to 20 and the duration resets, regardless of who cast the original and secondary Inducement.
The caster of the inducement doesn't matter, except for the Induce Courage skill. Every other inducement triggers off of any dance, so if there are two dancers, each using a Cheering Dance on a single target with Induced Love stacks, that target will be healed by 150 Cheering Dance twice, and two (or four, with triggered Devoted Lova trait) stacks of Induced Love will be removed to heal him for 100, 200 or 250 per stack removed, depending on the traits active.
Recast: All weaponskills have a recast of 2,5sec, unless noted otherwise. Inducements have 3sec recast while abilities each have their own specified recast noted in their description.
Dances and steps have their recast lowered by skill speed, but that matters only if a dance is interrupted, as they are ongoing skills, therefore lack of skill speed on healer clothes does not matter. Veil skills are normally affected by skill speed.
Skills: There are a total of 31 skills below, putting them at the level of a Monk in the skill amount. Seeing as for majority of the skills there is some sort of synergy, it would be somewhat difficult to remove something. Skills for potential removal are Entangling Veil and Enticing Aura.
Gauge: I guess a simple gauge that shows the kind of dance that is being used right now. If someone have an idea for a different one, by all means, share it.
Skills and Abilities
Lvl 1 Veils Secret Weaponskill
Range 10 yalms, Radius 0 yalms
Attack with 120 potency on enemy.
60 TP
Lvl 2 Cheering Dance Weaponskill
Range 30 yalms, Radius 0 yalms
Dancing step that heals target with a potency of 150 as it continues.
50 TP (every 3sec)
Note: A single-target affecting dance, it triggers inducement effects only on the healed target.
Lvl 5 Vigorous Dance Weaponskill
Range 0 yalms, Radius 15 yalms
Dancing step that increases damage of party members in range by 15% as it continues.
80 TP (every 3sec)
Note: As a perpetual dance, this removes the ability of using any other skills without ending its effect, thus its bonus should be significant to make up for it.
Lvl 10 Prepare Ability
Range 0 yalms, Radius 0 yalms
Restore 200 TP to self.
Additional Effect: Double the amount of stacks on the next inducement.
Additional Effect Duration: 10sec
Recast: 45sec
Lvl 12 Revitalize Spell
Range 30 yalms, Radius 0 yalms
Resurrects target to a weakened state.
Cast Time: 8sec
MP cost as other revival spells.
Lvl 14 Induce Love Spell
Range 30 yalms, Radius 0 yalms
Give target ten stacks of “Induced Love”, up to a maximum of twenty stacks.
Induced Love: A stack is removed whenever a dance step have an effect on you to heal you with a potency of 100.
Induced Love Duration: 63sec
Recast: 3sec
350 MP at lvl70
Note: All “on you” on inducements speak of the person with the stack, not the dancer that caused them. Whenever a person is affected by a dance, they receive the effect of that dance and the effect of the removed stack on top of that, at the cost of that stack. The duration is 63sec to allow the use of all 20 stacks with a single dancer available.
Lvl 15 Calming Dance Weaponskill
Range 0 yalms, Radius 15 yalms
A dancing step that refreshes your and party members MP with a potency of 40 as it continues.
70 TP (every 3sec)
Lvl 18 Refreshing Dance Weaponskill
Range 0 yalms, Radius 15 yalms
A dancing step that refreshes your and party members TP with a potency of 40 as it continues.
700 MP at lvl70 (every 3sec)
Lvl 21 Induce Pain Spell
Range 30 yalms, Radius 0 yalms
Give target ten stacks of “Induced Pain”, up to a maximum of twenty stacks.
Induced Pain: A stack is removed whenever a dance step have an effect on you or someone you are in combat with to deal damage with a potency of 60 to you.
Induced Pain Duration: 63sec
Recast: 3sec
600 MP at lvl70
Note: Again, the “you” speaks of the person with the stacks, in this case, a mob. A stack is removed whenever that mob is affected by a dance (like Sunlight Dance), or whenever any player that is in combat with that mob is under the effect of a dance. It is not removed if other mobs find themselves under the effect of a dance.
Lvl 25 Induce Courage Spell
Range 30 yalms, Radius 0 yalms
Give target ten stacks of “Induced Courage”, up to a maximum of twenty stacks.
Induced Courage: A stack is removed whenever the stacks caster refreshes MP to heal you by an amount equal to the MP restored by the caster. Induced Courage is not removed by dancing as normal.
Induced Courage Duration: 63sec
Recast: 3sec
450 MP at lvl70
Note: No effect that says “triggers inducements” affects Induce Courage stacks. These stacks are removed only if another inducement is cast on the target, if the duration ends or if the dancers MP is restored, thus healing the target by the same amount worth of HP. The source of MP regeneration doesn't matter, but it needs to be from an ability. The natural regeneration does not remove the stacks nor does it heal.
Lvl 30 Echoes Ability
Range 0 yalms, Radius 0 yalms
Next inducement or dance have its radius increased by 5 for 15sec.
Duration: 10sec
Recast: 45sec
80 TP
Note: The 15sec duration of increase doesn't matter for inducements, but it matters for dances. The 10sec duration is the time in which you must use inducement or a dance to apply it to, or it is wasted.
Lvl 33 Shock Veil Weaponskill
Range 10 yalms, Radius 3 yalms
Thunder attack with 180 potency on enemy and enemies near it.
100 TP
Lvl 37 Meditative Dance Weaponskill
Range 0 yalms, Radius 30 yalms
A dancing step that refreshes your MP with a potency of 100 and triggers inducements of targets in range as it continues.
Additional Effect: Double the effect of inducements triggered by Meditative Dance and gain Interrupted Meditation stack.
Additional Effect: If you have three Interrupted Meditation stacks, the dance ends.
Recast: 30sec
Note: This triggers Induced Courage and doubles its healing effect in the process. Due to the built-in ending mechanism, it refreshes total of 300 potency worth of MP.
Lvl 41 Purging Step Weaponskill
Range 0 yalms, Radius 30 yalms
A dancing step that heals one detrimental effect from self and party members, then ends.
Cast Time: 2sec
Recast: 20sec
1200 MP at lvl70
Note: Yes, this is an AoE Esuna. It also ends instantly but it still triggers inducements once.
Lvl 43 Induce Calmness Spell
Range 30 yalms, Radius 0 yalms
Give target ten stacks of “Induced Calmness”, up to a maximum of twenty stacks.
Induced Calmness: A stack is removed whenever a dance step have an effect on you to heal you with a potency of 60 and refresh you mana with a potency of 40.
Induced Calmness Duration: 63sec
Recast: 3sec
600 MP at lvl70
Lvl 45 Thundering Veil Weaponskill
Range 10 yalms, Radius 5 yalms
Attack with 200 potency on enemy and enemies near him. Potency is decreased by 25% for third enemy and by 50% for fourth and further enemies.
Additional Effect: Silence
Additional Effect Duration: 3sec
150 TP
Lvl 48 Contagious Inducement Ability
Range 15 yalms, Radius 0 yalms
Spread positive inducements on target party member to all party members in 15 yalm radius or spread the negative inducement on target enemy to all enemies in 15 yalm radius.
Recast: 60sec
Note: The amount of stacks on the target is copied as well, so using it on a target with ten stacks will spread 10 stacks, while using it on someone with 20 or 5 stacks will spread 20 or 5 stacks respectively. It does not spread positive inducements of enemies or negative inducements on allies (in PvP).
Lvl 50 Deathly Dance Weaponskill
Range 0 yalms, Radius 15 yalms
A dancing step that attacks enemies with a potency of 100 and triggers inducements in targets in range as it continues.
Additional Effect: Add +1% vulnerability debuff that stacks up to ten times.
Additional Effect Duration: 60sec
Recast: 10sec
120 TP (every 3sec)
Note: The “triggers inducements” means that it triggers positive effects in allies even if they are not otherwise affected by this skill. It also means that enemies will have their inducement trigger even if they weren't affected by the damage (dodged or mitigated it). Doesn't affect Induced Courage. Recast starts counting down when the dance begins. There is no limit to how long one can dance, so it is possible to restart it right after ending if the dancing took more than 10sec.
Lvl 50 Finishing Step Weaponskill
Range 0 yalms, Radius 30 yalms
A dancing step that removes all inducements on all targets instantly burning them down, then ends. Their effect triggers for half of the stacks removed this way. Does not affect Induced Courage.
Recast: 60sec
200 TP
Note: Affects enemies and allies alike. Affects both negative and positive inducements, regardless of who cast them or whether its on allies or enemies. The amount of stacks removed that triggers is rounded up, so removing 19 stacks will trigger their effect 10 times. Doesn't remove Induced Courage at all. It is considered a dance for effects like Echoes.
Lvl 52 Veil of Sapping Weaponskill
Range 10 yalms, Radius 0 yalms
Attack with 150 potency on enemy.
Additional Effect: Restores partial MP.
120 TP
Note: The MP restored is less than that of Energy Drain of Arcanist/Scholar/Summoner, since it can be reused more freely.
Lvl 54 Entangling Veils Weaponskill
Range 10 yalms, Radius 5 yalms
Binds and slows targets. Bind is not removed on being hit.
Additional Effect: 5% slow
Additional Effect Duration: 4sec (for both)
Recast: 20sec
80 TP
Note: The binding and slowing effects continue for the full duration of 4sec regardless of whether the targets are hit or damaged in any way, shape or form.
Lvl 56 Moonlight Dance Weaponskill
Range 0 yalms, Radius 15 yalms
A dancing step that slows enemies and hastens allies in range as it continues.
Additional Effect: Slow 10%.
Additional Effect: Reduces Weaponskill cast time and recast time, Spell cast time and recast time, and auto-attack delay of all party members by 10%.
Recast: 30sec
100 TP (every 3sec)
Note: Like for Deathly Dance, the recast starts when the skill is triggered and thus its cooldown can end before the dance is interrupted, making it reusable again. It, too, doesn't have time limit for dancing (other than TP).
Lvl 58 Sunlight Dance Weaponskill
Range 15 yalms, Radius 5 yalms
A dancing step that deals fire damage with a potency of 140 to target and enemies near him as it continues.
Additional Effect: Blind
Additional Effect Duration: 3sec
Recast: 30sec
120 TP (every 3sec)
Note: The blind effect is applied whenever the damage is dealt, thus unlike in the case of dances like Moonlight Dance where their effect ends instantly upon interrupting the dance, the Blindness sticks for 3sec after the last damage was dealt.
Lvl 60 Mirage Tempo Ability
Range 0 yalms, Radius 0 yalms
Creates a double of self allowing the use of two dances at the same time. If another dance is used, the older one stops. When the effect ends, the older dance stops.
Additional Effect Duration: 30sec
Recast: 90sec
Note: Each dance removes inducement stacks, so it doubles their trigger rate. If Meditative Dance is used, then two stacks are removed and one of them is doubled in effect. Instant dance steps like Finishing Dance also count towards the limit of two, removing the older dance if two are active. It is also possible to start another dance during the cast time of Finishing Step or Purging Step. It's also possible to use second dance instantly, ignoring weaponskills global cooldown, since the clone basically have its own cooldown. The clone will continue dancing even if a non-dance is used by the dancer, at which point, its dance is the “older one”.
Lvl 60 Induce Excitement Spell
Range 30 yalms, Radius 0 yalms
Give target ten stacks of “Induced Excitement”, up to a maximum of twenty stacks.
Induced Excitement: A stack is removed whenever a dance step have an effect on you to heal you with a potency of 60 and refresh you TP with a potency of 40.
Induced Calmness Duration: 63sec
Recast: 3sec
600 MP at lvl70
Lvl 62 Veil of Destruction Weaponskill
Range 10 yalms, Radius 0 yalms
Attack with 100 potency on enemy.
Additional Effect: Apply a “Destruction” stack on enemy up to a limit of 5. When a Veil of Destruction is used on a target with Destruction stack on him, its potency is increased by 50 for every stack.
Additional Effect Duration: 6sec
Additional Effect: When a Veil of Destruction is used on a target with 5 Destruction stacks, remove all of destruction stacks and put Veil of Destruction on 30sec recast. Deal damage with a potency of 300 to target and all enemies in a 5yalm radius around the target.
120 TP
Note: The way destruction stacks count, you deal damage to one enemy with a potency of 100, 150, 200, 250 and 300. When you use another Veil of Destruction, you deal 350 potency damage to the target, and additional 300 potency damage to the target and all targets around him, then put the skill on cooldown. If there is only one target, it may be more effective to avoid triggering the nuke to avoid the recast. Stacks are not per dancer. Two dancers using their Veil's of Destruction do speed up the stack generation. Only the dancer that triggers the explosion have its Veil on Cooldown.
Lvl 64 Panicked Dance Ability
Range 30 yalms, Radius 0 yalms
A dancing step that heals target with 800 potency then ends.
Additional Effect: Pacification on you.
Additional Effect Duration: 6sec
Recast: 45sec
Note: The pacification cannot be removed, therefore this stops the dancer from using dances and veils for 6sec, meaning majority of the toolkit. It stops second dance as well, when used during Mirage Tempo.
Lvl 66 Enticing Aura Ability
Range 15 yalms, Radius 0 yalms
Increase targets enmity generation.
Duration: 30sec
Additional Effect: Reduce damage received by target by 5%.
Additional Effect Duration: 30sec
Recast: 90sec
Lvl68 Underworlds Dance Weaponskill
Range 15 yalms, Radius 0 yalms
A dancing step that attacks enemy with a potency of 250 and triggers inducements in targets in a 15 yalms radius as it continues.
Additional Effect: Heals party members in a 5 yalm radius around the target by an amount equal to half the damage dealt.
1000 MP and 80 TP at lvl70 (every 3sec)
Note: The inducement triggering is 15 yalms around the target, not around the dancer. Every player receives the full amount of healing, it is not divided by the number of players, so dealing 4000 damage to the enemy means healing the allies for 2000HP.
Lvl 70 Angelic Dance Weaponskill
Range 0 yalms, Radius 30 yalms
A dancing step that instantly restores health of you and party members in range by 600. As it continues, it heals party members with a potency of 300.
Additional Effect: Remove one detrimental effect on use on yourself and all party members.
Recast: 45sec
1200 MP and 100 TP at lvl70 (every 3sec)
Note: The “esuna” effect and the 600 healing potency are instant, as in, they take effect on the press of the button. They are also “free”. The MP and TP cost start after 3 seconds like for all over-time effects (including all other dances). Using an ability to cancel dancing right after using it will make it an instant, MP/TP free, 600 potency heal with party-wide Esuna. Angelic Dance instant effect does not trigger for the clone made with Mirage Tempo, when it starts using it.
Traits: In addition to Enhanced Mind and Maim and Mend traits, Dancers have these unique traits.
Cheering with Love (Lvl15)
When a Cheering Dance triggers an Induced Love, increase the Induced Love potency by 100.
Revitalizing Dancing (Lvl23)
Allows casting of Revitalize while dancing without interrupting the dance. Also, allows movement without interrupting Revitalize while dancing. The spell is interrupted if a non-dance skill is used or if it is used again.
Note: This trait allows the use of other skills or spells during the cast time of Revitalize. If that skill is not a dance skill however, the cast will be interrupted. Changing dance will not interrupt the skill. Steps however will stop Revitalize, and using Revitalize while it's being cast will cancel it without expending any mana.
Devoted Love (Lvl30)
When using a Cheering Dance on a target with Induced Love stacks that is below half HP, double the amount of Induced Love stacks that are triggered and add 50 potency to each of them.
Note: There is no doubling if there is only one Induced Love stack, but it still gets additional potency. This trait stacks with Cheering with Love trait, making the every tick below 50% of targets HP heal with a total potency of 650 at the cost of 50 TP and two Induced Love stacks.
If two or more Dancers use Cheering Dance on the same target while having this trait, it will trigger for both even if just one of them would be enough to put the target above 50% HP, as both would trigger at the same time before it is still healed.
A possible balancing factors that can be added is making the trait have a short “refresh”, like 9sec.
Spellcrafting Adaptation (Lvl44)
Swiftcast gains “Double the amount of stacks triggered by your next dance or double the amount of stacks added by next Inducement spell you cast.”
Surecast gains “Cast a single Inducement spell without interrupting a dance.”
Note: These are added to the normal effects of Surecast and Swiftcast. Revitalize can still be instantly cast with Swiftcast and it can be made uninterruptible with Surecast, for example.
Veils Greater Secret (Lvl48)
Veils Secret gets a 30 potency increase. Additionally, it adds a 20% Heavy effect for 3sec.
Entertainment Dancing (Lvl50)
Remove all MP and TP costs from steps and dances outside of combat. Recast of all dances out of combat becomes 0. If a combat starts while dancing, consider the dance used at that moment.
Note: Basically, a cheap way to speed up regeneration between pulls, but also to simply...well...dance in place of normal emotes.
Veils Greatest Secret (Lvl68)
Veils Secret gets further 50 potency increase. In addition, it grants a reduction of 0.1 to all veils skills recast, if it is 2.5 or less, that stacks up to five times with a duration of 10sec.
Note: Stacks with Veils Greater Secret, for a total of 200 potency Veils Secret that induces heavy and reduces recast of most veils. It does not affect Entangling Veil or triggered Veil of Destruction.