





I assume those rewards were put in place with the idealistic mindset that people were helping new players to experience the dungeon, and being compensated for their time, same as they are now.
The difference is, there was only a *chance* you'd have to voluntarily wait for a newbie, and the rest of the time you could speed through in a group if nobody wanted to watch the cutscenes.
Whether you get a fast run or slow run would theoretically be an element of the roulette.
Also, tank queues aren't going to be much better than dps queues at 60 on day1. no healer in their right mind would be running at lvl60
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