Results 1 to 6 of 6
  1. #1
    Player
    SanctumDeep's Avatar
    Join Date
    Sep 2014
    Posts
    10
    Character
    Sanctum Deep
    World
    Ultros
    Main Class
    Conjurer Lv 50

    iLvs for Expansion dungeons

    I think leveling dungeons for expansions should have a required iLv.

    I’m sure plenty of you reading this have had that one run where your healer couldn’t heal a tank on a single pull. or your DPS was so poorly geared it took far longer than normal to clear a run, or you have had a tank that got one shotted by a bosses tank buster.

    i can't tell anyone what the ilv should be... but i can tell you this... you shouldn't see someone in castrum abania in full ilv160 gear... like not even upgraded to 170
    /stagger... like why you doing a bro like that? not cool man, not cool.

    So to reiterate my suggestion is we need a Quality of Life Change for Mandatory item levels for expansion leveling dungeons.
    (7)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    All dungeons in general should have ilvl requirements, honestly.
    (12)

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    I though the answer to this was leveling dungeons drop a guaranteed piece of gear for you at the end and not having iLvs so spaced out? HW was an issue but SB it seem fine.
    (0)

  4. #4
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    I prefer under geared people in dungeons. At least then I may get a minor challenge.
    (2)

  5. #5
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    462
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    LV'ing my healers at the moment, and I'm starting to see more of this.

    Doma Castle, tank with lv64 HQ weapon, not a problem. Looking at the gear it's almost all Augmented Hellfire armor and acc. Was very difficult to heal and not take hate.

    The Vault, tank with Shiva sword, Leviathan shield, barely any HW gear at all and 3 pieces of ilv90 relic gear. One DPS with NQ ILV 115(vendor) gear.

    It's rather annoying getting dungeons with these types as the run just drags on. I would love some form of ilv requirement or maybe having to have x amount of gear from previous dungeon equipped to enter.
    (1)

  6. #6
    Player
    Nightroad's Avatar
    Join Date
    Nov 2012
    Posts
    275
    Character
    Linu La'neral
    World
    Hyperion
    Main Class
    White Mage Lv 80
    If I remember correctly there was a main story quest called like "Passing muster" ?
    I would suggest something like that at regular intervals like every 10 levels and then have an ilvl /gear-check at all dungeons/trials/raids with suggestion for the player that fails.

    But i fear that will never happen.
    (1)