With the new launch do you think Tenacity will be a thing again or is it still useless?
With the new launch do you think Tenacity will be a thing again or is it still useless?
Probably going to be useless on PLD and WAR but somewhat useful on GNB and DRK unless Crit proves to be OP as ever along with Direct Hit Rate, meaning Skill Speed will only be your 3rd option if that is the case...
Tenacity as a defensive stat will have no place outside of potentially ultimates.
Tenacity as an offensive stat will change not at all. Melds will still be like this:
If BiS Crit breaks even with DH or better: Crit > DH > Det > Ten; SkS only to reach GCD sweetspots.
If BiS Crit too low to theoretically beat DH: DH > Crit > Det > Ten; SkS unchanged
If playing ungabunga / WAR: Crit > Det > Ten / SkS > DH.
TL;DR: Tenacity is an ok stat, just not one viable to focus on.
In next expansion i will try to make set with highest possible tenacity count, and another one with full crit and will compare both.
They are going to change the damage formulas a little bit so it may have an affect on the stats we are using.
As a PLD first I use Tenacity. I always try to get as much as I can to make it easier to keep threat up and then I would pick aim or might. I don't stance dance unless it's some kind of intermission like Xande going to the throne.
Tenacity doesn't affect aggro though, only affects damage dealt/received and healing received
Unless shadowbringers raises damage way too much or changes how much tenacity boots damage.. prolly not seein it work well.
If they dont change anything then.....tenacity wont change.
The only thing that is likely to change is the DH vs Crit relationship is reset. Crit gets better the more you stack. DH is just linear so in low amounts DH beats crit (except on war). Once you can stack more crit as ilvl increases over 5.X series, crit will overtake DH like it is now.
Any other changes we wont know until release and the number ceunches start updating formulas to see if anything has fundamentally changed.
SE hasnt said anything that ive seen suggesting they are reviewing or updating secondary stats, so probably nothing is changing.
Last edited by Izsha; 06-18-2019 at 05:36 AM.
Technically, there's also a very minor increase to the worth of SkS.
With TP's removal, you no longer have to care about SkS ending up with you capped by TP regen especially with only WAR having a TP restoration skill in SB.
I don't expect it to change too much, but it might be that in some instances SkS might compete with Det - Depending on the job and the current gear levels (I.e. GNB will get more out of SkS than other jobs because Gnashing, their major DPS increase, has its CD affected by it. DRK might have a slightly different breakpoint for SkS when it affords them additional Syphon Strikes per minute enough to use an extra EoS. Meanwhile, PLD won't care since Holy Spirit isn't affected by it so a significant portion of their damage won't benefit at all)
So, it possibly might end up being a staple for GNB and WAR (WAR not getting much out of DH because ungabunga. Also, with Inner Chaos there's added value for more BG generation per minute to get more FC's to reduce Infuriate CD).
Depends on how the math all works out. GNB will be like DH(Crit) > Crit(DH) > SkS/Det while WAR will be Crit > Det > SkS. With likely PLD/DRK still remaining as DH(Crit) > Crit(DH) > Det.
In essence... While passive defence from gear and mitigation from all the plethora of skills we have is so high (With damage mostly being concentrated into Tankbusters)... Tenacity is a redundant stat, since the extra mitigation is not necessary and its DPS value is just objectively lower than every other stat.
But who knows, maybe at level 80 they'll be jacking damage up so that Tenacity might actually be relevant? I doubt it, but it's possible.
Fair point on SS. It will play a bigger role on mnk and ninja for sure. There a possibility with guns slight synergy with skillspeed, but the timer desynch from raid buffs id wager that will probably get the axe quickly.
Tanks dont hav tp issues outside of aoe anymore with all our 'free' gcds (gauge skills and holy spirit). So probably no effect on tanks. Drk/war SS to get 5 gcds in 10 sec burst window. Then stat as normal.
Part of ke wants to think that memespeed warrior might have a prayer to double dip on more gauge more fc more chaos, but the addition of even more mega forced crits means crit is jist going to be MORE valuable on war. So probs no memespeed.
But there might be space for memespeed gun if you run without a ninja. But we will probably see that late in the 5.x patch cycle
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.