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  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reiryuu View Post
    You do realize you can cast Holy 30 times in the time it takes to get the 3 lilies needed to nourish the blood lily to cast Afflatus Misery once.
    Oh for sure. From that sort of perspective, it's only ever going to be a loss.

    That's not the best angle to take if you really want to push things though. Think outside the box, it'll be easy enough to generate Blood Lilies during the first two boss fights. Depending on how big the trash pulls between end up, there's a very real chance that it'll be quite a significant gain to simply stock up on Lilies to drop a pair of Miseries on the trash.

    Even Lilies were abusable in a similar manner in the likes of Ala Mhigo, squeezing out an extra couple of assizes on some of the particularly substantial pulls in the middle section of the run.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #12
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I'm looking forward to scholar in general. I would say the biggest thing is sacred soil being viable again. I've always loved using it and putting that big blue dome down.
    (7)

  3. #13
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    690
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    I would say is a tie between Seraph, Recitation and the new Sacred Soil, I'm very dissapointed with how the job seems to be in 5.0 but those 3 changes give a lot of room for optimization in the healing which I personally enjoy.
    (4)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #14
    Player
    Riblet's Avatar
    Join Date
    Jul 2011
    Posts
    35
    Character
    Riblet Lakshmi
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Doozer View Post
    I'm looking forward to seeing healers possibly heal more instead of being so obsessed with their Deeps. I'm pretty good at not dying in MMOs, but for some reason lately almost every healer I've seen hasn't bothered to heal anyone and I've had to jump all over them for them to see I have no health left and need more than a Regen or Succor. Maybe with less overall damage dealing skills I'll get healed more.
    Sorry, a lot of healers don't like rewarding DPS for standing in orange circles. That's like giving your dog a treat for pissing on the carpet. It's best to let the DPS die, let the tanks surpass them in total damage, and then res them. Gotta train them somehow.
    (23)

  5. #15
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    More optimization choices (apart dps) for SCH, and play WHM for adds.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  6. #16
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    This may sound odd, but my favorite little change is actually the Adloquium Crit shield change. Yes, it's a nerf for Deployment Tactics, but it's a nerf that was probably needed, and more importantly, done right.
    (7)

  7. #17
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I guess solo healing Savage could be fun...
    (5)

  8. #18
    Player
    Atlantasia's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Atlantasia Azoria
    World
    Coeurl
    Main Class
    White Mage Lv 80
    SCH's Seraph pet looks neat. That's about the only healer change I'm looking forward to. But I am very much interested in the Main Scenario Questline for Shadowbringers and raids.
    (4)

  9. #19
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    The cards all being a DPS boost from ast so I'll never again see trolls giving a spire card to a monk with full TP and a balance card to a PLD. Those days are gone. Now it's what everyone wants... dps boost. But that aside I'm waiting to see how healing is going to be cause from the media we might get more healing in dungeons. The 73 dungeon from the media even hits harder, Merry died from trying to pull wall to wall. So this if nothing else will be interesting.

    That and pets being easier to use. That pet hotbar was evil.
    (1)

  10. #20
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,441
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    As a SCH the healing kit is exciting in general. Although it's sad that optimization will not feel that rewarding but alas.
    Other than that I'm really hyped about literally everything else that isn't healers. Especially DNC >.> I can live the support dream and have fun. Just a shame my static doesn't require one.
    (3)

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