They are specifically programmed for the msq story dungeons only. they have different scripted interactions that they will follow as you go through the dungeon. This is why you can't just take them anywhere. Whether or not they expand the system remains to be seen.




Remember that AI you saw scions using in Instanced Battles that was avoiding AoEs and stacking with you for the last few years?
I noticed it getting increasingly sophisticated over the last two years. It's not a huge stretch to think this is the AI it's based upon.


But wouldn't this just make the GC teams useless?




I think GC teams are just for roleplaying the commanding of a squadron.
Yoshi-P's motivation seemed to be that he wanted the captain rank to feel like you're a captain, unlike other games where they are ranks for the sake of being ranks. They want you to feel like you are in command so they let you control them.
Of course, there's an incentive for roleplaying it. Some glamour, emotes and other rewards and you may find them useful for XP or loot runs.
Trusts are different because they are not tied to Grand Company ranks; therefore you're not their leader and you don't control them. They are their own people so Yoshi-P wants them to make their own, independent decisions, each with their own personality.
You can see how they behave in media tour videos on youtube, but it spoils one of the new leveling dungeons. They are nothing like GC teams. You can watch or wait two weeks to see it for yourself.

They react and can be targeted by mechanics. They act on their own without needing an engage/disenage or special limit break command. They have unique personalities and some like Alisae will use the limit break right when it fills up and others will let the player do it if they are dps. There are a couple of videos on youtube.



Some examples seen were during the last boss of the 73 dungeon, when he causes the middle of the room to disappear and replaces it with what is effectively a tightrope. Thancred just jumps across, Minfilia ninja sprints along it, Alphinaud very carefully and slowly walks, and Urianger will use Aetherial Manipulation on the player once they get across. Ironically, trying that with a BLM causes you to fall in and die.They react and can be targeted by mechanics. They act on their own without needing an engage/disenage or special limit break command. They have unique personalities and some like Alisae will use the limit break right when it fills up and others will let the player do it if they are dps. There are a couple of videos on youtube.
During the live letter, Thancred also tried to vote kick Yoshida for inactivity.



Sorry, had to fix it for you, couldn't resist.Some examples seen were during the last boss of the 73 dungeon, when he causes the middle of the room to disappear and replaces it with what is effectively a tightrope. Thancred just jumps across, Alisaie ninja sprints along it, Alphinaud and Minfilia very carefully and slowly walk, and Urianger will use Aetherial Manipulation on the player once they get across. Ironically, trying that with a BLM causes you to fall in and die.
During the live letter, Thancred also tried to vote kick Yoshida for inactivity.


White Mage ~ Sage ~ AstrologianBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.






That's hilarious! I wonder if the others would potentially vote it down, or if it's just a clever version of the usual "you will be expelled from the duty if ten minutes have elapsed without input" thing.
On one side I find this to be quite funny on the other side I wonder why they included that? I mean the trusts seems to take up 30 minutes of a dungeon and with a 60 minutes limit you cant just afk a long time anyway. (And then picture that the scions seemingly wanted to kick out their friend just because he needed some time)
I do love that they have different interactions and that every NPC is unique..but I also question why we needed such a complex system in a MMO..especially since its only for new dungeons..so much work and time being put behind that.
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