Since we've finally got 4th tank (Gunbreaker), it also means we've finally got the 4th super (death) mitigation cooldown (Superbolide), which has sparked some debates within the community regarding its strength.
But for this thread, I want to mostly talk about Holmgang.
I think most people would agree that Holmgang is indeed one of the strongest tank ability in this game, due to its low cooldown and death prevention effect, and has been utilized to great affect from ARR to Stormblood.
One of the reason Holmgang is/was heavily utilized, is the fact that WAR is 'lacking' in 'damage' mitigation skills. Their tank stance doesn't actually mitigate damage (not that most people use it anyway), in ARR and HW, WAR didn't have Rampart's equivalent (Foresight was very weak due to its scaling and being physical only), in SB, it still doesn't have short CD mitigation skill like Sheltron or TBN. So instead of just mitigating damage, they simply just mitigated dead using Holmgang, and Holmgang short cooldown compared to other tank's played large role in this. Of course Vengeance's low cooldown also help (but that's also being adjusted in 5.0).
But now that we've reached the 3rd expansion I think everyone has noticed a very strong attempt from SE at 'standardizing' (or homogenizing, as some people would like to call it) tank's toolkit.
Every tank now also has what I consider micro damage mitigation skill (Sheltron, The Blackest Night, Heart of Stone, and re-designed Raw Intuition)
Every tank now has passive 20% mitigation from Tank Mastery trait.
Warrior is no longer lacking in this regard.
So I would like to ask, should Holmgang retain its 180 seconds cooldown?
The cooldown itself aside, will it see as frequent utilization as in previous expansions? Is it actually STILL as strong?
Not mitigating the damage mean the healers 'might' have to heal more.
And now that WAR has more actual damage mitigation, will it still be used as often?
SE themselves can also design encounter to circumvent Holmgang strength (but not LD, Superbolide, and Hallowed) by making a chain tankbuster (such as 3rd Ahk Morn and onward in T13, Hyperdrive and Ultimate Embrace wombo combo in O8S, or cursekeeper in Seriyuu EX, where simply just mitigating dead isn't enough (just a general idea since the tankbuster itself comes after)).
What do tank players think?
What do WAR mains think?
SHOULD there be anything done about Holmgang?
WHAT should be done with it?