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  1. #1
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rockette View Post
    They have the exact system already in place with the crafting, gathering, sightseeing, flight, duty logs. Just that tick. Has this character made/gatherered/unlocked this before? yes/no. Tick, no tick. It is a TINY amount of info. If yes, they could make it so you can order it in via mog mail or something to apply it to a plate then just delete the item.

    God, it would free up so much server strain.
    I don't think it would take away server strain at all.. I think it would add a lot more strain. Not everyone crafts but if the game is tracking what you've obtained of every single item in the game (which is a lot more than what crafting offers too)..

    I'm not saying it isn't cool, or not worth it, or impossible (WoW has something like it), but I think you're making it sound easier than it is too lol. I mean just as an example they're afraid of exploding the servers with glamour dressers being accessed by multiple people and that's only (lol) 200 items (400 soon). 400 items is a lot lower than the total items in the game that have visuals.

    Just to reiterate, am not saying "don't add it" lol I just find it unlikely they've been sitting on the holy grail the entire time and not wanting to use it .
    (6)
    Last edited by Shougun; 06-15-2019 at 02:30 PM.

  2. #2
    Player
    Rockette's Avatar
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    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    I don't think it would take away server strain at all.. I think it would add a lot more strain. Not everyone crafts but if the game is tracking what you've obtained of every single item in the game (which is a lot more than what crafting offers too)..

    I'm not saying it isn't cool, or not worth it, or impossible, but I think you're making it sound easier than it is too lol.
    How is a yes/no tick a server strain? That is a minuscule amount of data. It's not copying every single item to each character, nor are the other logs.

    Server strain is giving each person 400 items slots they can only open in a city because on top of the 9 retainers + chocobo bag in the overworld + inventory and armory that gets copied, along with your character, into every instance you go into, moving a that 400 slot glamour dresser into housing would blow up everything. The current glamour dresser isn't a system at all. It's just a retainer :/

    I believe a dev literally said as much. They cannot move the dresser at the moment because of the immense amount of data every character carries in items.

    A system like they've made for housing, just draws off a central database with a preview thumbnail. The characters aren't holding all those housing items, just like they're not holding every single gathering mat you've ever collected.
    (2)
    Last edited by Rockette; 06-15-2019 at 02:40 PM.

  3. #3
    Player
    Iscah's Avatar
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    Nov 2017
    Posts
    14,212
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shougun View Post
    Just to reiterate, am not saying "don't add it" lol I just find it unlikely they've been sitting on the holy grail the entire time and not wanting to use it .
    That's my interpretation of it too. If there are better, simpler ways to make a system, why make it complicated? Most likely because the simple version actually can't be implemented for some reason.

    There are clearly better ways to structure a glamour system if you were building it from scratch, but they've implemented it on top of pre-existing code (if I understand correctly, glamour as a whole was introduced in ARR or later) and the dresser has been built to work on top of that - and has clearly been designed to work around the basic glamour system without affecting how that system works.

    It seems more likely to be the best way they could find to make the system work with awkward prerequisites, than to be what they would like to implement if they had free rein to build it however they liked.
    (3)

  4. #4
    Player
    Rockette's Avatar
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    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Iscah View Post
    That's my interpretation of it too.
    It seems more likely to be the best way they could find to make the system work with awkward prerequisites, than to be what they would like to implement if they had free rein to build it however they liked.
    I think the existing glamour system is the solution to the plates. The biggest thing people were complaining about was the inability to glamour a black mage from a summoner, etc. Adding a retainer with plate powers was a quick fix.

    Here, we can see with the housing system, what a fleshed out and well designed system could have been.

    For clarity, I'm not saying that a glamour system is as easy as 1,2,3 tada, a rabbit out of a hat. But, showing this example makes me think they could do it.
    (0)
    Last edited by Rockette; 06-15-2019 at 03:26 PM.

  5. #5
    Player
    EaMett's Avatar
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    Dec 2016
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    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    I was so confused when they showed this. What was wrong with just a 360 rotation gif of items when you mouse over? You could use the MB for this. Why use all those ressources towards this feature. So odd.

    Am I missing something?
    (1)

  6. #6
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by EaMett View Post
    I was so confused when they showed this. What was wrong with just a 360 rotation gif of items when you mouse over? You could use the MB for this. Why use all those ressources towards this feature. So odd.

    Am I missing something?
    You can use the MB to preview items that you don't have yet?
    (0)

  7. #7
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rockette View Post
    They have the exact system already in place with the crafting, gathering, sightseeing, flight, duty logs. Just that tick. Has this character made/gatherered/unlocked this before? yes/no. Tick, no tick. It is a TINY amount of info. If yes, they could make it so you can order it in via mog mail or something to apply it to a plate then just delete the item.

    God, it would free up so much server strain.
    You can't craft, gather, sightsee or collect aether currents in instances. The issue with character data is usually not one of raw storage but one of shunting it around so it moves when your character does. You're right that it's only a single bit, but it's a single bit for each of the thousands of wearable items in the game. The dresser system has its own advantage too in that it allows you to store an item dyed so you can infinitely reuse a rare colour.

    What they showed for housing is absolutely something the game needs for glamours though, and it would take no character data to implement.
    (1)

  8. #8
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rockette View Post
    How is a yes/no tick a server strain? That is a minuscule amount of data. It's not copying every single item to each character, nor are the other logs.

    Server strain is giving each person 400 items slots they can only open in a city because on top of the 9 retainers + chocobo bag in the overworld + inventory and armory that gets copied, along with your character, into every instance you go into, moving a that 400 slot glamour dresser into housing would blow up everything.

    I believe a dev literally said as much. They cannot move the dresser at the moment because of the immense amount of data every character carries in items.

    A system like they've made for housing, just draws off a central database with a preview thumbnail. The characters aren't holding all those housing items.
    Many thousands of items, with a yes no might be an issue. IIRC Blizzard had to assign an entire team to developing their transmog (glamour) system. Especially when it wasn't a thing previously. You said it would save space but 400 vs thousands of yes nos.. I'm not sure how that saves strain.

    Also if the preview system, if it's just a log of every housing item in the game, is quite different then since it's just telling the game to load models stored locally (server doesn't care, nothing would be stored).

    Again just in case someone skips my other post, I'm not arguing the system isn't a good idea or cool (I want a complete glamour log lol).
    (8)

  9. #9
    Player
    Rockette's Avatar
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    Dec 2017
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    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Many thousands of items, with a yes no might be an issue. Especially when it wasn't a thing previously. You said it would save space but 400 vs thousands of yes nos.. I'm not sure how that saves strain.

    Also if the preview system, if it's just a log of every housing item in the game, is quite different then since it's just telling the game to load models stored locally (server doesn't care, nothing would be stored).
    Mate, a yes/no function is the most basic of all functions. It's a 1 or a 0. It doesn't matter how many items or people there are. It's not a strain, its not a mass amount of data. Any developer will tell you the same. Storing items on each character is a strain. Which is why, as I've mentioned, they can only allow the dresser in the Inn.

    Truthfully, even in the system, I'm proposing, this would also not be able to be accessed anywhere. It would need to stay in the Inn as well, probably,. The housing system they're showing is only able to be accessed with in housing.

    With the preview system you've just mentioned if we can have that for housing, then why not glamour?
    (2)
    Last edited by Rockette; 06-15-2019 at 02:49 PM.

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rockette View Post
    Mate, a yes/no function is the most basic of all functions. It's a 1 or a 0. It doesn't matter how many items or people there are. It's not a strain, its not a mass amount of data. Any developer will tell you the same. Storing items on each character is a strain. Which is why, as I've mentioned, they can only allow the dresser in the Inn.
    Will look forward to our glamour log in Shadowbringers then .

    I think we're going to get no where, since you're making it sound like c++ 101 and SE be done but I don't believe our devs are sitting on such a simple solution and going "hahahahaha we made it 400, we could make it a million but LOL we wont". I could be wrong though .

    Also as an aside I've taken quite a few computer programming classes, I know what a boolean is lol (not any classes really in server / massive data management though).

    Quote Originally Posted by Rockette View Post
    With the preview system you've just mentioned if we can have that for housing, then why not glamour?
    Well if you want a preview of every item but not an actual storage of every item then yeah that'd be all local so sure why not, they could probably do it~ But it probably becomes a bit different when it's thousands of yes and nos to be stored and passed for every player in the game.

    That said if you can make it done for them then please go do it, I'd love the log man lol.
    (4)
    Last edited by Shougun; 06-16-2019 at 04:32 AM.

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