It's not a straw man, nor is it even "close enough".
Mega made a statement:
He specifically asked, "what's wrong with an 8 minute airship ride". As in, "Please, I would like some feedback as to any possible negative consequences to an 8 minute airship ride".
What I did was simple. It's called, "I answered his question".
I gave specific examples why 8 minutes is not a trivial amount of time to a certain segment of players with specific goals in mind.
This is what people do in a reasonable debate.
Last time I checked FF14 (the game we are talking about) is doing horribly. Telling players to play another game is not the path to a successful game. The goal is to tell players to play OUR game.
That wasn't the point I was trying to make. Let me quote myself again.
In other words, If I can implement a gameplay mechanic that increases the enjoyment and playability for casuals that does not in any way affect the difficulty or enjoyment of this game for hardcore players, why shouldn't I do it? If there is no risk of "watering down" the experience, that means it's a good idea. I am of the opinion that there are many solutions available to us that can keep the basic elements of the game friendly to casuals while still giving more hardcore players a tough challenge should they choose to follow that path.
I sympathize with your sentiment (I am a hardcore player myself), but if we want SquareEnix to have a successful product, we can't just restrict the game to just a narrow population of gamers.
Like I said earlier, the ideal solution would be to implement a solution that gives net benefits to both the casual and hardcore niches. This is not a zero-sum situation (http://en.wikipedia.org/wiki/Zero-sum) where anything that benefits casual players is going to always negatively effect hardcore players equally.



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