Quote Originally Posted by Impulse View Post
However, say you are in Gridania and need to get to a camp in Ul'dah. You can either teleport to either the closest camp to the zone line (in Gridania -> Ul'dah's case, Camp Drybone?), or directly into the city itself. Then you can teleport to your destination camp.
The same goal would be achieved by just making long distance teleports cost more anima.

Quote Originally Posted by Dreamer View Post
Straw man arguments do nothing to help your position. If you apply this same line of thinking to everything in the game, in the end you'll have a nice approximation of WoW.

If your playtime is THAT limited, MMORPGs probably aren't the genre for you. And I say this as a college student working two jobs.
"Straw man" arguments? I think you are confused on what the definition of a "straw man" is. I am not misrepresenting Mega's arguments. All I am doing is listing reasons as to why removing teleportation doesn't add anything worthwhile to the gameplay. The more choices a player has regarding transportation, the better.

Why shouldn't MMORPGs be able to cater to casual players with limited gametime? If a gameplay mechanic can be implemented that helps out casuals, yet does nothing to impede the progress or enjoyment of the more hardcore players, there is no reason why it should not be implemented.

There is always going to be a solution that helps out both types of players, or at least a compromise that has more positives than negatives.