actually the statement she made directly refuted the argument he made. his response was that casual players or people that only play a little time during the week would not be affected by the removal completely of teleporting because they do not have much time to play. he stated that an 8 minute airship ride would not break into their time. renta pointed out that short 8 minute air ride, while it would not impact us, would impact the casual players by taking away 10% of their playing time and take away that percentage of the playing time. that is in no way a straw man argument.
second, i do not see how if a single game mechanic does not affect your game it waters down the game experience. the ones that play alot take advantage of the teleport system in place now and would continue to do so on certain circumstances. i know for one, i would not wait for 30-45 minutes for someone to run to the airship then fly over to the location we are waiting to start fighting a nm in. those are on a timer and either you engage em before the timer runs out or you lose the chance to fight it.




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