Not when one job doesn't have to worry about mp management at all, and two others are starved.
Yet when the melee jobs had to manage their resources, especially in aoe situations, they had their resource management taken away. Just another double standard from SE.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I have nothing against that being WHM's niche, so to speak, but at the same time AST/SCH can't be so bad MP-wise that they can't finish long fights. It'll be interesting to see where things go, though I believe SCH has a lot more OCD MP free heals to play with, especially with the AoE off the Fey Gauge, weird as it will be to build that up.I wouldn't want a healer to be unable to finish a fight due to MP issues to be a common occurrence among the playerbase. With that being said, there is a level of satisfaction that can be gained from being able to effectively use a WHM's MP kit to push a broken party past the finish line where as the other healers would fall just shy of that because of the tools they've been given.
To mimic what Kabooa said earlier, if MP isn't a resource, it should be removed. WHM should then gain something else to distinguish their kit from the other two healers.
@Ilenya - from a lore standpoint, SCH should have a lot more oGCDs to use in their kit. They are "tactical healers", so they have to be tactical with their kit and it shows. SCH has always been heavily reliant on their cooldowns and need to acutely understand the fight patterns to optimize their kit to the fullest. When SCHs have to rely solely on their GCD heals to keep a party going, then you know the party has gone south fairly hard at that point. That was emphasized by the fact that not only did SCH's GCD spells cost more MP, they were also less potent as well. With the changes in Shadowbringers, the MP values for the GCDs have been adjusted to be equal but the potency values will still be weaker, making it a bit more even with the other two healers.
The one thing I would like to see for SCH is to actually have the HoT component of Sacred Soil be the base component and the damage reduction be a trait. That way SCHs have something better to sink Aetherflow stacks into. Right now it feels like there is nothing worth while to dump your stacks until level 78 where you can start dumping stacks into Sacred Soil HoTs.
Last edited by Ghishlain; 06-16-2019 at 04:52 AM. Reason: Clarifying my point about Sacred Soil since I forgot to mention... Sacred Soil, lol >>;
-Only- in AoE situations.
But hey, it wouldn't be the first time you try and pull the double standard card for completely different scenarios.
When Monks currently get an Arrow Card they drained their TP extremely fast. Paladins can also have TP issues because they have no self TP regen.
Next
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I mean, it's not a brand new thing to see certain classes/specs/"whatever you want" in RPGs be centered around a specific stat to be effective compared to others.
Maybe they want AST/SCH to have some focus on Piety to leave WHM having a more offensive substat total to balance things out.
Paladins get a huge TP break from Requiscat.
If we're going to count outside factors, the other melee gives them Goad.
TP. Didn't. Matter.
TP was not a resource worth considering.
So it got removed.
The problem with having it as: If you dps too much you run out of mana, is you'll hit a situation where the optimal thing to do is stand around with a thumb right up your arse (especially cos break is gone) and that just ain't fun. Designing so if you DPS more you become mana starved isn't good design, how it currently works if you heal too much you become mana starved, which promotes efficient healing, and when you didn't having healing to do you could dps without relative risk of running out of mana, keeping you busy, that way you still had a resource to manage and didn't have to twiddle your thumbs.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Yaddi yadda double standards I know. Anyway. MP management has always seemed to be a healer oriented task from other mmos I've played, unless it was the "gimmick" of a dps class.
And guess what? The classes still have ways to manage their mp. ScH still has the Aetherflow cd and a plethora of ogcd healing to offset the costs, heck the new Recitation skill even further doubles as a resource management tool on top of maximizing the output of the skill you use it on. Using it on Adlo and Succor is effectively the same mp gain as an Aetherflow.
And AST? They have cheaper spells across the board and have a buffed Lightspeed. Between the longer base duration and the charge system being added to Essential Diginity giving them more opportunities to reduce its cooldown. On top of that they even got a few more ogcd tools to reduce the mp they need to spend healing.
Personally? If having sch and ast being slightly more piety reliant then whm is the intention of the dev's, then I'm cool with it, it's a clever stealth fix to help whm gain a potency gain over the others.
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