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  1. #101
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    While I can respect everything else you wrote up, wishing QoL issues on other jobs is just selfish. No caster job should be MP starved.
    But Deceptus, wouldnt a heavier emphasis on mp management give you that added complexity you desire?
    (2)

  2. #102
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Brandedblade View Post
    But Deceptus, wouldnt a heavier emphasis on mp management give you that added complexity you desire?
    Not if its purpose is to hamfist us into not DPSing by force rather than giving us a fun and engaging healing experience.
    (13)

  3. #103
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Brandedblade View Post
    But Deceptus, wouldnt a heavier emphasis on mp management give you that added complexity you desire?
    Not when one job doesn't have to worry about mp management at all, and two others are starved.

    Quote Originally Posted by Kabooa View Post
    If MP isn't a resource, then it should be removed.

    If a resource has no threat of running out, then it isn't a resource.

    Hypothetically speaking, would it be so bad that "Knowing when to DPS" also included whether or not you had the MP to spare for it?
    Yet when the melee jobs had to manage their resources, especially in aoe situations, they had their resource management taken away. Just another double standard from SE.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #104
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ilenya View Post
    I have nothing against that being WHM's niche, so to speak, but at the same time AST/SCH can't be so bad MP-wise that they can't finish long fights. It'll be interesting to see where things go, though I believe SCH has a lot more OCD MP free heals to play with, especially with the AoE off the Fey Gauge, weird as it will be to build that up.
    Quote Originally Posted by Deceptus View Post
    While I can respect everything else you wrote up, wishing QoL issues on other jobs is just selfish. No caster job should be MP starved.
    I wouldn't want a healer to be unable to finish a fight due to MP issues to be a common occurrence among the playerbase. With that being said, there is a level of satisfaction that can be gained from being able to effectively use a WHM's MP kit to push a broken party past the finish line where as the other healers would fall just shy of that because of the tools they've been given.

    To mimic what Kabooa said earlier, if MP isn't a resource, it should be removed. WHM should then gain something else to distinguish their kit from the other two healers.

    @Ilenya - from a lore standpoint, SCH should have a lot more oGCDs to use in their kit. They are "tactical healers", so they have to be tactical with their kit and it shows. SCH has always been heavily reliant on their cooldowns and need to acutely understand the fight patterns to optimize their kit to the fullest. When SCHs have to rely solely on their GCD heals to keep a party going, then you know the party has gone south fairly hard at that point. That was emphasized by the fact that not only did SCH's GCD spells cost more MP, they were also less potent as well. With the changes in Shadowbringers, the MP values for the GCDs have been adjusted to be equal but the potency values will still be weaker, making it a bit more even with the other two healers.

    The one thing I would like to see for SCH is to actually have the HoT component of Sacred Soil be the base component and the damage reduction be a trait. That way SCHs have something better to sink Aetherflow stacks into. Right now it feels like there is nothing worth while to dump your stacks until level 78 where you can start dumping stacks into Sacred Soil HoTs.
    (2)
    Last edited by Ghishlain; 06-16-2019 at 04:52 AM. Reason: Clarifying my point about Sacred Soil since I forgot to mention... Sacred Soil, lol >>;

  5. #105
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    Yet when the melee jobs had to manage their resources, especially in aoe situations, they had their resource management taken away. Just another double standard from SE.
    -Only- in AoE situations.

    But hey, it wouldn't be the first time you try and pull the double standard card for completely different scenarios.
    (1)

  6. #106
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    -Only- in AoE situations.

    But hey, it wouldn't be the first time you try and pull the double standard card for completely different scenarios.
    When Monks currently get an Arrow Card they drained their TP extremely fast. Paladins can also have TP issues because they have no self TP regen.

    Next
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #107
    Player
    Tharne's Avatar
    Join Date
    Aug 2015
    Posts
    120
    Character
    Vaida Tharne
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    Not when one job doesn't have to worry about mp management at all, and two others are starved.
    I mean, it's not a brand new thing to see certain classes/specs/"whatever you want" in RPGs be centered around a specific stat to be effective compared to others.
    Maybe they want AST/SCH to have some focus on Piety to leave WHM having a more offensive substat total to balance things out.
    (0)

  8. #108
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    When Monks currently get an Arrow Card they drained their TP extremely fast. Paladins can also have TP issues because they have no self TP regen.

    Next
    Paladins get a huge TP break from Requiscat.

    If we're going to count outside factors, the other melee gives them Goad.

    TP. Didn't. Matter.

    TP was not a resource worth considering.

    So it got removed.
    (1)

  9. #109
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    If MP isn't a resource, then it should be removed.

    If a resource has no threat of running out, then it isn't a resource.

    Hypothetically speaking, would it be so bad that "Knowing when to DPS" also included whether or not you had the MP to spare for it?
    The problem with having it as: If you dps too much you run out of mana, is you'll hit a situation where the optimal thing to do is stand around with a thumb right up your arse (especially cos break is gone) and that just ain't fun. Designing so if you DPS more you become mana starved isn't good design, how it currently works if you heal too much you become mana starved, which promotes efficient healing, and when you didn't having healing to do you could dps without relative risk of running out of mana, keeping you busy, that way you still had a resource to manage and didn't have to twiddle your thumbs.
    (9)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #110
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    Not when one job doesn't have to worry about mp management at all, and two others are starved.



    Yet when the melee jobs had to manage their resources, especially in aoe situations, they had their resource management taken away. Just another double standard from SE.
    Yaddi yadda double standards I know. Anyway. MP management has always seemed to be a healer oriented task from other mmos I've played, unless it was the "gimmick" of a dps class.

    And guess what? The classes still have ways to manage their mp. ScH still has the Aetherflow cd and a plethora of ogcd healing to offset the costs, heck the new Recitation skill even further doubles as a resource management tool on top of maximizing the output of the skill you use it on. Using it on Adlo and Succor is effectively the same mp gain as an Aetherflow.

    And AST? They have cheaper spells across the board and have a buffed Lightspeed. Between the longer base duration and the charge system being added to Essential Diginity giving them more opportunities to reduce its cooldown. On top of that they even got a few more ogcd tools to reduce the mp they need to spend healing.

    Personally? If having sch and ast being slightly more piety reliant then whm is the intention of the dev's, then I'm cool with it, it's a clever stealth fix to help whm gain a potency gain over the others.
    (3)

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