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  1. #23
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I think it's fairly clear the game is in a decent spot
    Its getting a large influx of players, but the actual test is going to see if the 'active at level cap' number rises as a result, or if its "active" the same way WoW's numbers always got reported (bots made up a HUGE chunk of their active and total account count, causing server crowding without contributing anything).

    Its spent the last 6 months not rising.


    Oh yes. Now I wanna see the people that tried to say "I would rather have login que's and Raubahn extremes in shadowbringers instead of splitting datacentre's.".
    I am actually more relieved that they split the servers, but at the same time I still fear those que's. I hope it was enough to keep the servers stable!!
    Would still prefer that, given they stated they didnt actually make improvements to how the server infrastructure is handled in regards to how problems like that are addressed, meaning you're no less likely to have those problems with clusters the way they are instead of the way they were.
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    Last edited by Barraind; 06-14-2019 at 10:02 AM.