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  1. #11
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Yeol View Post
    They can higher a company to handle the coding for them. This will allow the current dev team to focus on patch cycles without delaying them.

    Yoshi-P stated in many interviews "XXX can be done if we had more staff."
    Outsourcing is what destroyed 1.0

    Just.. saying.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #12
    Player JunkhogMakison's Avatar
    Join Date
    Oct 2018
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Pup Twunk
    World
    Diabolos
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Krotoan View Post
    Outsourcing is what destroyed 1.0

    Just.. saying.
    Among many....MANY other things lol
    (2)

  3. #13
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LeoLupinos View Post
    Proof?
    Do you really think the budget is the same as ARR? Please.
    There is no official source on this one, but it has been a popular rumor amongst the community. Not that the budget isn't growing per expansion, but that its not growing linearly with the players and money the game brings in. Source of the rumor seems to be mostly YoshiP's ramblings about lack of resources when spagetti code comes up.
    (5)

  4. #14
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by CorbinDallas View Post
    If it didn't cost as much as a stand alone game, then sure. Expansion selling points are the content it comes with, and if it doesn't come with much, then I would want to pay less.

    Not only that but no matter what content they choose to "cut", the community will throw a bitch fit over it anyway.
    You would be getting your value from the back end changes, just because we dont get a 24 raid let's say and a new beast tribe wouldn't mean the QoL stuff and engine changes wouldn't be worth 30 bucks alone.
    (1)

  5. #15
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    You'd never get a consensus on what QoL things would be worth delayed content. So no, I'd rather them focus on the new things and add the little things as time allows.
    (4)

  6. #16
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aramina View Post
    You'd never get a consensus on what QoL things would be worth delayed content. So no, I'd rather them focus on the new things and add the little things as time allows.
    ...I imagine you'd also never get a consensus on what content to delay - remember: This is a theme park MMO and not everyone plays every content. Most people actually dont bother with certain aspects of the game at all - for someone who does do everything, missing one piece of content might not be a huge deal.
    But what about the people who are only doing a fraction? If you're only running dungeons and 24-man-raids you suddenly lost like 50% of whats intresting to you.
    If you're not into instances to much and there are no beast tribes... what to do?

    Besides certain content - like raids and beast tribes etc. - giving an incentive to log in daily or at least weekly. Doing away with that in order to introduce some QoL at some point...? Doesnt seem like a good idea...
    (2)

  7. #17
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Izanagi_Fiaresu View Post
    Would you be willing to have an expansion with less upfront content, but more back end and quality of life updates.
    Honestly, I feel like we did that with this expansion. Fewer dungeons compared to Heavensward, fewer new gear models introduced compared to Heavensward (that aren't from Mog Station), technically fewer jobs if you want to be REALLY nitpicky, and fewer incentives to play the game more regularly from start to finish. In exchange though, we got things like the glamour dresser (with a doubled storage capacity and extra plates on the way), the world visit system and other enhanced cross-realm systems, ultimate fights to make the tryhards happy, and increased inventory storage on multiple levels via extra bag slots and the chocobo saddlebag to make crafters and gatherers happy. Pretty sure we also got an upgraded back end to allow for some of the battle changes for Stormblood as well.

    If anything, I feel like we should be asking the opposite question: would we be willing to have an expansion with less quality of life adjustments, but more overall content?
    (2)

  8. #18
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by JunkhogMakison View Post
    Among many....MANY other things lol
    Most of the problems stemmed from the fact that not only was it outsourced, it was outsourced to several different companies who really didn't have any knowledge or stake in the FF name. Chocobos were "horsebirds" because the companies who wrote the script had bad translations to go off and no education as to the lore. Maps were repetitive as hell because they were outsourced to a company that cut and pasted geometry to fulfill reqs, monsters were recycled assets. Even the engine I think was licensed from another company and then when everything was mashed into it to get it into one game it required crazy patchwork code to get working. When you have a game running on all these cobbled together things, it's hard to get anything good out of it.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #19
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Just curious OP, what exactly do you mean by "back end and quality of life updates." Like, please give some examples of things you like in exchange for content.
    (2)

  10. #20
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    So, let's start with the most obvious problem with this compromise: even if you could get the entireity of active forum goers to agree (you can't) it would still not be a compromise from the community. The forums are such a small fraction of the FF XIV community. We really do need to drop this whole, "We'll do this for the community." You nor anyone else can possibly speak on behalf of the community.


    That said, the proposed solution of less upfront content and more back end fixes would kill the game. In gaming (and virtually every other business in the entertainment industry), content is king. I don't have a source for this, but I guarantee if you polled the active player base, most would be unaware of any significant back end problems. Why? They just play the game when there is either new content or the current content engages them, and they care little about anything else. There is a reason that very, very few MMOs ever do back end fixes, and this is why. Players want content. When back end fixes are done, it's only because the game makes a ridiculous amount of money and that additional back end is a great investment (WoW) or the game is struggling so bad that it must do it to make a return on the initial investment (FF XIV 1.0).


    We all want back end fixes. There are numerous issues on the back end with this game (my personal pet peeve is the bad net code). But with a live game, these really can't be done. Players, no matter what you think or your friends think, will not support a game that results in less content. The only way you are going to see any back end changes is the subscriber base has to grow—and keep growing—to convince investors that additional money to alleviate back end issues will result in continued growth.


    But we're not there yet. Not even close.
    (2)

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