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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90

    Why can't we look up to 90°?

    Many little details in this game bothers me, one of those is that when I want to look to something tall, I can't, and I need to move away to be able to see the top, while in the same situation in real life I can manage to look up 90°, even a bit more behind me.

    Can SE lift this limitation, please?

    @Edit: I played some games that can do it by changing the axis to the camera when it touches the ground, instead of sliding, so that it can look up 90º. I think this should be the solution, works perfect in other games.
    (10)
    Last edited by LeoLupinos; 06-13-2019 at 02:36 PM.

  2. #2
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    I suspect it's a limitation of camera collision. While your character should be able to tilt their head 90 degrees upward, the camera can't do that because it'd collide with the floor and you'd just end up staring directly up through your character's model.
    (0)

  3. #3
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Callinon View Post
    I suspect it's a limitation of camera collision. While your character should be able to tilt their head 90 degrees upward, the camera can't do that because it'd collide with the floor and you'd just end up staring directly up through your character's model.
    I can't see even with the first-person camera.
    (2)

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LeoLupinos View Post
    I can't see even with the first-person camera.
    I know, but remember it isn't REALLY a first-person camera. The camera perspective doesn't move to your character's eyes, it moves inside your character's head. So the original camera behavior doesn't change, just the positioning.
    (0)

  5. #5
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Callinon View Post
    I suspect it's a limitation of camera collision. While your character should be able to tilt their head 90 degrees upward, the camera can't do that because it'd collide with the floor and you'd just end up staring directly up through your character's model.
    I suspect its more to deter underwear shots when players wear skirts.
    (2)

  6. #6
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Melichoir View Post
    I suspect its more to deter underwear shots when players wear skirts.
    That's definitely not the motive. They could simply make the character model disappear when certain angle is reached, the same as when an object crosses between the camera and the character, the model disappears.
    (2)
    Last edited by LeoLupinos; 06-13-2019 at 03:27 AM.

  7. #7
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by LeoLupinos View Post
    That's definitely not the motive. They could simply make the character model disappear when certain angle is reached, the same as when an object crosses between the camera and the character, the model disappears.
    Or...Just prevent you from looking up enough. Like is the case currently?
    (1)

  8. #8
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Melichoir View Post
    I suspect its more to deter underwear shots when players wear skirts.
    I mean... akhem, but we have items that show you underwear by default even from straight angle without any need to look up:



    So I highly doubt that they had anything like this in mind when did this limitation. It's probably just some technical aspect that they couldn't (or didn't want to) avoid.
    (5)

  9. #9
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Halivel View Post

    So I highly doubt that they had anything like this in mind when did this limitation. It's probably just some technical aspect that they couldn't (or didn't want to) avoid.
    Pardon me if this might come off as blunt, but its not the butt nor the 'front' that is usually a problem. Its the 'undercarriage', so to speak. The camera itself specifically locks as soon as it gets to a certain range to the player model. It's not an issue of it being limited or clipping through the ground, because the camera will 'slide' across the ground up till the lockpoint. And if its an issue of 'making the model disappear', they can do this already by using the First Person View which removes the player model from your personal view. So the limitation seems arbitrary...unless you consider what I said. Consider that some other MMOJRPGs have a similar camera limitation for that specific reason, or the whole 'upskirt' creeper thing in Japan is (or was) a cultural phenomenon (albeit minor one) that theyre not fond of.
    (1)

  10. #10
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    I think there's a setting that raises or lowers your third-person camera, which can make it easier to see high-up stuff. I can't say how much higher because I prefer the default height for my current race, but it might help.
    (0)

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