Quote Originally Posted by Sebazy View Post
Agreed.

I'd love to see one of the healers pushed down the route of spending their spare GCDs augmenting and buffing. Whilst it'd be tough to balance (Which is likely why it's not been done), it'd at least give an option for those that don't want to be expected to sit there throwing rocks for the majority of an encounter.

Both Dancer and RDM were kind of a wasted opportunity on this front really =(

And @OP

Yeah the poll results make sense really. The healer changes aren't calamitously bad. It's more that they are highly underwhelming from the angle of high level play. For a casual player a lot of the stuff is actually pretty good. WHM will be a cakewalk to heal with and SCH should be more approachable as well. AST has a few deeper issues IMHO but if nothing else, it's card mechanics and cooldowns are a lot more streamlined now. The new Sleeve Draw is a massive improvement.

This isn't a repeat of AST in 3.0 or SCH in 4.0 thankfully. It's just.... Meeeh =(
I do wonder though if the law of diminishing returns will apply. If damage doesn't end up scaling up enough to require said healing, I foresee it being a much louder talking point this time around because of how much emphasise they kept putting on supposedly healing. We needs only look at the initial excitement people had when they thought the DPS might die. While you'll see have those stubborn people who refuse to DPS no matter what, I really think we'll reach a point where Healer in Need becomes the de facto for roulettes.