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  1. #151
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Skivvy View Post
    I agree with the first bit, but then you kind of lose me on the second half again. Correct me if I'm wrong, but my understanding is that a DPS's free-time equates to what they can weave inbetween their GCD skills. They may have some support skills they can toss out, but that impact is minimal compared to what a healer can do in their free-time.
    Actually it can make a noticeable difference if casted at the correct moment. I certainly notice a difference between playing with people I know who do use their role actions, and pugs who do not. Even if the tank is the same player and the content is the same.

    Quote Originally Posted by Skivvy View Post
    I don't do savage/current EXs, so use that to gauge where I'm coming from, but in a lot of the content that I run I can be out DPSing actual DPS on certain pulls. That may speak more of the DPS in party, but the damage that a healer can add isn't some small amount. A DPS's support skills will of course help, but they're not on the same level as healer DPS.
    I never made any claim they were on the same level as a healer. I did however say that they can help a healer to contribute more dps if said abilities mean healers have less to heal. Palisade is sometimes the difference between me having time to do three more dps gcds and having to choose to heal the tank instead. That's just one ability at one time. All those gcds add up over time in content. I can easily miss out on 20+ gcds of dps in a dungeon because people forget about their support abilities.

    And seriously these abilities are one click buttons. That's it. It's not difficult to do so why not do it? If you're not weaving in an offensive ogcd what's wrong with weaving in a support one? Oh right. I forgot. It's this thing called effort.
    (1)
    Last edited by Penthea; 06-14-2019 at 05:48 AM. Reason: typo

  2. #152
    Player
    Yurenai's Avatar
    Join Date
    Dec 2018
    Location
    Qeynos
    Posts
    31
    Character
    Ivory Lavender
    World
    Mateus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Wifflum View Post
    I bought an indie game where all you do is mmo style healing. I love it.
    I'd like to get in on this. What is it?
    (2)

  3. #153
    Player

    Join Date
    Nov 2016
    Posts
    226
    Quote Originally Posted by Nedkel View Post
    If they make damage higher so healer has to spend 90% time healing, it would actually kill the diversity in duties, not allowing for aoe mechanics, because that would be too much for a average skilled and geared teams.
    Even today healers do no have easy job to keep everyone up in trials or raids, especially in alliance raids where there a ton of people dying and taking damage and you have to keep up healing them all from it.
    Now imagine how it will look if a healer was not that good and would have a weak gear or dps taking all damage possible or tank not using CD\\\\'s.
    There would be wipes non stop.
    I personally never played a healer, but as a tank i could tell you there are a lot of healers who arent the masters of their profession and their mistakes causes a wipes a lot of times. Bigger damage means more strain on tanks and healers at the same time, and it could ruin duties for pugs.
    Healer had a lot of downtime with a skilled and geared teams, there is really nothing much they could do about it, the differences between someone with gear and skill and someone who has none of it is like 2-3 times on the DPS so its obvious that a healer at one point will have less work to do.
    I would be so much happier if this was the case and everyone was expected to play thier role in a more concrete way. Even in alliance raids where several people are dying at once that just makes healing more engaging and gives DPS who have raise in their toolkit an opportunity to support the party. Non-healers would have more expectation to dodge mechanics, especially DPS with the "healer adjust" mentality. They would also be 100% responsible for DPS like they should be and would need to worry about movement and damage rather than just nuking while standing in aoes and expecting to be revived constantly. The whole we need healers to DPS to pass DPS checks would no longer be a thing.
    (2)

  4. #154
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bahati View Post
    just nuking while standing in aoes and expecting to be revived constantly. The whole we need healers to DPS to pass DPS checks would no longer be a thing.
    Either this means we wouldnt need healers period, or that you dont want to be responsible for healing the dps so they can - pass the dps checks -
    This is super confusing to me. You cant have one side, without the other. What they are going to do, to make you happy, is bump the incoming amount of unavoidable damage, now you really will be forced to be responsible when a dps check fails because you'll be expected to heal them from damage- damage they are unable to avoid-that is all. Itll be no more enganging than when you can literally see a drg eat an avoidable aoe, and have already known, probably chuckling(at least that would amuse me but everyones different), that theyre going down. So what you want is for more avoidable damage and more downtime to dps as a healer, or do you want avoidable aoes to disappear so you have to heal more frequently anyway?

    Spoiler Alert: You most likely will have to raise more often, because it will be unavoidable.
    (0)
    Last edited by ADVSS; 06-14-2019 at 06:13 AM.

  5. #155
    Player
    Lissyl's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Elsabette Manaya
    World
    Lamia
    Main Class
    Culinarian Lv 36
    Quote Originally Posted by JunkhogMakison View Post
    People do love to play healer but truthfully nobody wants to be a full on healer as it's boring and quite frankly just not fun.
    I'm late to this conversation apparently but I just want to say that this is not true. I love healing, only healing, all healing, and if I had my way we wouldn't even HAVE a dps button outside of levelling up. My best memories are nonstop healing in heroic Ulduar, heroic Naxx, heroic Icecrown, and before that in Black Temple, Sunwell, Serpentshrine, and so on. Where healing, and healing constantly, were all that mattered. I know and accept I can't do that here, but if I had my way it'd be like that. I know I'm a minority, but that's okay.

    I'm a healer. That's what I like to do. Anything else is only out of necessity.
    (6)
    "Once the landslide has begun, it is too late for the pebbles to vote."

  6. #156
    Player
    Keddera_StormMoon's Avatar
    Join Date
    Oct 2018
    Posts
    312
    Character
    Tifka Stormmoon
    World
    Siren
    Main Class
    Scholar Lv 90
    Quote Originally Posted by JunkhogMakison View Post
    I mean yea you have people that love the healing class as a general concept. A holy centric magician that can utilize the power of light to slay the enemies and rejuvenate the health of allies.

    People do love to play healer but truthfully nobody wants to be a full on healer as it's boring and quite frankly just not fun. It's the same situation with Tanks if all you are is just a meat shield then you may as well be a puppet with 2 buttons.

    This whole closed minded notion that "Healers only heal" and "Tanks stop doing damage leave it to DPS" is just absurd. Everybody is equal and important to the task at hand in some way shape or form and not everyone has to be one trick ponies when they dont have to.

    With Shadowbringers coming up, I couldnt be more excited, but the White Mage changes are just especially heinous. The fact of the matter is you are removing OPTIONS in combat which is something you should never do regardless of the state of the game.

    How do you go from a game like Final Fantasy XI where you had spells as far as the eye can see on top of the spells you obtain from your sub class usually black magic or scholar if you were a wiz kid, to now where the healer ONLY heals.

    XI- Cure I II III IV V Protect Shell Blink Stoneskin Aquaveil all the Bar and En elemental buff spells Banish I II III IV V Holy Dia Diaga Diaga II Sneak Invisible Deoderize
    And so many others

    XIV- Protect.....Cure I, II, III, Holy....yea that's about it.

    And now were getting protect removed in favor of Dia which was always traditionally a lvl 1 spell now it's a max lvl spell explain that one to me.

    Bottom line- nobody likes it when they have options taken away from them. Why do you think people enjoyed classic Wow so much? Because classes back then didnt limit you in silly ways you could make yourself whatever you wanted to back them and have skills/spells up the wazoo.
    Speak for yourself, I'm perfectly happy being a pure healer as is my wife.
    (5)

  7. #157
    Player
    Drayce1's Avatar
    Join Date
    Feb 2019
    Posts
    136
    Character
    Ceciliantas Dragorath
    World
    Malboro
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Adrestia View Post
    Please read my comment above regarding why I believe healers won’t “have to actually heal” and let me know if you still believe that they will and that I am wrong. I just don’t see it.
    Oh they will. Sorry but the fail green dps b.s gone on long enough. Time to take the toys away.
    (1)

  8. #158
    Player
    Adrestia's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Adrestia Skyborn
    World
    Siren
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Drayce1 View Post
    Oh they will. Sorry but the fail green dps b.s gone on long enough. Time to take the toys away.
    So you believe SE is okay with the healers who today, cannot keep up with DPSing and healing and so only or almost only heal, in 5.0 become the reason why parties fail dungeons for hours, due to their inability to meet healing demand?

    Or you believe that these players are today playing at 30% of their potential and come 5.0 will be 3x better players?
    (3)

  9. #159
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Drayce1 View Post
    Oh they will. Sorry but the fail green dps b.s gone on long enough. Time to take the toys away.
    I have a thread for you to read: http://forum.square-enix.com/ffxiv/t...-Titania-Fight

    TL;DR: No, things are about the same as they are in Stormblood now.
    (1)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  10. #160
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Adrestia View Post
    So you believe SE is okay with the healers who today, cannot keep up with DPSing and healing and so only or almost only heal, in 5.0 become the reason why parties fail dungeons for hours, due to their inability to meet healing demand?

    Or you believe that these players are today playing at 30% of their potential and come 5.0 will be 3x better players?
    They'll level up to that standard. There's ways for a company as professional and competent as Square-Enix to measure this.
    Take The Burn's last boss for example, some healers will cry, die, and fail but eventually they'll get better at healing and complete the fight.

    They have ways to measure when enemies are doing too much/too little.
    (2)

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